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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,318
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Any new dps rotation buttons that a healer could get should be entirely new buttons if the goal is to break up the pace of pressing the same one button over, and over again. However, most healer hotbars are already pretty loaded, and are at risk of bloat. So which healing buttons would everyone be willing to either cut or consolidate to make room for extra dps buttons?
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by mallleable View Post
    Any new dps rotation buttons that a healer could get should be entirely new buttons if the goal is to break up the pace of pressing the same one button over, and over again. However, most healer hotbars are already pretty loaded, and are at risk of bloat. So which healing buttons would everyone be willing to either cut or consolidate to make room for extra dps buttons?
    On Sage:

    - Pepsis
    - Krasis
    - Soteria
    - Physis II
    - Druochole
    - Ixochole
    - Kerachole
    - Taurochole

    I'd also suggest removing Haima and Panhaima as separate cooldowns and replace the animations and effects of Eukrasian Diagnosis and Prognosis with the layered barrier effects of Haima and Panhaima. But these do require expanding on Kardia and adding attacks that have more varied Kardia effects. I really just want to see Aethergall purged and replaced with something actually unique and on brand with Sage.
    (0)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by mallleable View Post
    Any new dps rotation buttons that a healer could get should be entirely new buttons if the goal is to break up the pace of pressing the same one button over, and over again. However, most healer hotbars are already pretty loaded, and are at risk of bloat. So which healing buttons would everyone be willing to either cut or consolidate to make room for extra dps buttons?
    Most healers have a few buttons that could at least be consolidated if not outright removed, eg:

    Cure 1: Have it evolve into Afflatus Solace, if you try to cast it without a Lily in the bank, it casts regular Cure 1 instead. Or alternatively have it upgrade into Esuna.
    Medica 1: Same deal with Rapture
    Fey Blessing: Another one that's a bit of a relic and ripe to be replaced or reworked into something more interesting.
    You could extend this to the fairy gauge and aether flow systems overall. At this stage they barely feel like they warrant the keys they take up, especially compared to what they once were.

    The list goes on but I think that's enough examples to keep things concise? EW healers are ripe and ready for a pruning IMO, fewer abilities on shorter more punchy cooldowns is the way to go.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,025
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by mallleable View Post
    […]So which healing buttons would everyone be willing to either cut or consolidate to make room for extra dps buttons?
    In a world where I get to think my own version of SCH, I would at least get rid of:
    - Protraction
    - Fey Blessing or Indomitability (Pick one)
    - Fey Union
    - Possibly Sacred Soil

    Of course this would require some adjustment on other part of the kit, such as adding Selene back (not the haste), Energy Drains, Aetherflow, making Dissipation an actual recovery button than just Spreadlo buffer and ‘extra broil’ while also more frequently interact-able than just once every 3m, & sticking some refunds onto their GCD heals. Remind me again that I have to revisit my own outdated file.
    (0)
    Last edited by Rein_eon_Osborne; 11-16-2023 at 11:39 AM.

  5. #5
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Personally, I'd be fine with gutting nearly all of the oGCDs outside a couple per healer. I'd then put more interesting effects into the GCD heals, both to make their healing more interesting, but also to feed back into their damage kits in similar vein to Misery currently, ideally timed in some way so as to prevent people blindly spamming heals and getting rewarded for it. The new attacks would break up the filler spam, but also the more frequent GCD heals means that it breaks it up further and can meaningfully interact with that damage kit (like having Cure proc a powerful attack, Adloquium gives a stack of something to spend, Benefic unlocks a damage buff, etc.).
    (1)

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,399
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Honestly to an extent, the whole level 86 set is a bit 'bloaty'. Did we really 'need' Aquaveil, Protraction, Exaltation and Krasis (ok Krasis gets a bit of a pass cos SGE is new)? I don't really recall any time in SHB or EW when I've thought 'damn I'm really glad we have this 15% mit on WHM now', more a case of 'I have this 15% mit and Pandaemonium's about to give the tanks special cells, guess I'll use it, because where else am I gonna use it? It's not gonna matter either way, they'll live even if I don't use it, but it's either this or I just leave it unused for the whole fight'. Not done DSR and TOP, but if that's where 'it gets it's moment to shine', that's not a justification for it, a skill that only gets to reach it's full potential in two fights in the game is a bit of a waste imo.
    (1)

  7. #7
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    748
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Honestly to an extent, the whole level 86 set is a bit 'bloaty'. Did we really 'need' Aquaveil, Protraction, Exaltation and Krasis (ok Krasis gets a bit of a pass cos SGE is new)? I don't really recall any time in SHB or EW when I've thought 'damn I'm really glad we have this 15% mit on WHM now', more a case of 'I have this 15% mit and Pandaemonium's about to give the tanks special cells, guess I'll use it, because where else am I gonna use it? It's not gonna matter either way, they'll live even if I don't use it, but it's either this or I just leave it unused for the whole fight'. Not done DSR and TOP, but if that's where 'it gets it's moment to shine', that's not a justification for it, a skill that only gets to reach it's full potential in two fights in the game is a bit of a waste imo.
    The sad thing is I've done the two Ultimates and even then their usefulness is limited in there. There were times that I forgot to be those 86 skills for some tbs and the tanks were just fine in savage and even in Ultimate as well.
    (0)

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Not done DSR and TOP, but if that's where 'it gets it's moment to shine', that's not a justification for it, a skill that only gets to reach it's full potential in two fights in the game is a bit of a waste imo.
    I haven't done TOP, but the lv86 set of stuff gets a chance to shine in DSR during double dragons phase because of the sheer amount of damage the tanks are taking. But 1 phase in 1 ultimate where they actually can help really doesn't much justify the existence of the skills in general. They're not even necessary, they just help a little.
    (2)

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Krasis can actually be nice when paired with a Scholar, but that also means double barrier healers, which requires a modicum of coordination between both healers, and that's a HUGE no-no in FFXIV. Talking to your teammates is a sign of atrocious game design.
    (0)

  10. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Krasis can actually be nice when paired with a Scholar, but that also means double barrier healers, which requires a modicum of coordination between both healers, and that's a HUGE no-no in FFXIV. Talking to your teammates is a sign of atrocious game design.
    I've always been convinced that's part of the reason that we lost Noct AST. I realize that most AST, by default, were in Diurnal, but God forbid that someone in Noct forgot to switch if paired with a SCH, or 2 ASTs forgot to run Noct/Diurnal. Better just to take any decision-making out of their hands.
    (0)

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