
Originally Posted by
Nizzi
No offense but this is just a bit of an absurd comment, especially when the shield healer in DSR is the one who is super pressed for the first 11+ minutes of the fight (shield healers have been the harder of the two subroles to play this entire expac and definitely the more important of the two in the party). And you're saying DSR is tuned too low?
Too many people in this community seem to want healers to be designed for an entirely different game than the one we're currently playing, and I notice this more often than not with DPS/Tank mains and people who don't do high end content on healers. This game isn't WoW, it isn't Ragnarok Online, it isn't FFXI - it's FFXIV, a game where healers do damage constantly, focusing on always keeping their GCDs rolling like every other job and have always had an inherent tradeoff built in between using a GCD for healing or for dealing damage.
This is baked into the system and they are the only role that has this consideration; it is always where healer optimization has been in and what the mark of a good healer is. Replacing Broil Broil Broil with "Succor Succor Succor" or "Physick Physick Physick" doesn't suddenly make pressing 1-1-1, or 2-2-2, or 3-3-3 fun, meaning that there's no amount of pressing your GCD heals that will suddenly make only having Broil and Bio fun.
Succor is my second most cast ability in DSR. I looked at my log and I had 325 GCD presses over the course of the 18:51 minute encounter (DSR). 48 of those were Succor Casts, 19 were Adloquiums, and then there's one cheeky Physick. That's 21% of total GCDs spent solely on healing, disregarding all healing oGCDs and also disregarding any of those that are used in downtime. Healer is already the hardest role during prog in Savage and Ultimate; increasing the healing requirements or saying something like DSR is tuned too low for a Scholar is going to gate infinitely more people out of this game than would ever be able to handle it. Healing is already the main focus of what healers do; but measuring it by GCDs spent is never going to work because healing fundamentally does not work like that in this game; there's a reason heal GCDs cost 10% of your MP versus the 4% that your DPS buttons do. Changing that would require an entire fundamental rework of the entire role, the game's encounter design/philosophy and likely a lot more to make this style of healing work in FFXIV, and again; pressing GCD heals does not make the time where you press Broil Broil Broil Broil more interesting. Upping that does nothing for that. It is not a fix. P8Sp2 did not make it fun. DSR did not make it fun. TOP has not made it fun.
And at that point, I just find it easier to say that if you don't like how healing fundamentally is in this game and you "don't play a healer to DPS", you should go play another game where healing is more like that. This type of feedback has been a death sentence for this entire role since Shadowbringers because not only is it never going to happen with how encounters are designed and the amount of players that would be gated by healers who couldn't keep up with the healing requirements, but it limits healing being satisfying for the people who do main it. The role has been slowly strangled by this for years now. It's okay to not like certain things, I don't like tanking or DPSing in this game bar playing BLM last tier, but even then I haven't touched it in probably a year now.
I like healing in this game - it's why 99% of my posts here are Healer/SCH related- and I like that I have to deal damage and focus on healing when it's required, mitigating and having a plan. It's why I've mained Scholar for years now, because Scholar is the only job left with the trade off of heals vs DPS on an oGCD level and that means my healing plan can radically shift beyond cutting GCDs once I've learned a fight and know what the timeline is like and where I'm going to put certain heals, and where things aren't needed anymore.
We can make arguments that healers should heal more, I won't disagree. We can make arguments that oGCDs are too powerful, there's too many of them, tank healing has gotten too high and needs to be nerfed into the dust, the fight design this expansion has basically been "Okay the SGE/SCH gets to play now while the WHM/AST doesn't need to do much of anything except Glarebot" and other arguments and I wouldn't disagree. But the argument that increasing healing to a ridiculous level or "make us do something that's not DPS!" would somehow make 2 DoT refreshes a minute and then only Glare/Broil etc "fun" is just not true. It will not.
We already know that healers with more DPS buttons that have to GCD heal even more works; we had it in the game until Shadowbringers. It works, it's how the role is fundamentally designed and making our GCD DPS rotation fun and satisfying at all levels is the biggest core issue facing this role, and the problems with the healer role design are the biggest issues facing the game at the moment - more than any 2 minute meta boogeyman, more than huge hitboxes and 100% uptime guaranteed fights, more than ANYTHING else.
But unfortunately, the "i just play to heal, if you want to DPS, just play a DPS job!" players who don't engage with healing outside of their casual roulettes will get what they want in Dawntrail, as usual. These people are like little spoiled children who constantly scream for more and more to go their way in regards to our role, and they will always get it. There's no point caring, it won't change and people with no investment will continue to ruin it for another expansion and whine "why isnt it more like other games?? i dont play this to DPS!!!" because the developers only care about what Tank/DPS mains complain about in regards to healers, and not what healer players say about their jobs. /shrug
I'm so excited for another 3 years of my Yoshi-P approved healerslop. Non-healer main approved!