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  1. #1
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    I don't think we can form any causal links using that data. If two classes who don't have personal mit moves are performing different in death percentages for a given encounter or phase i'd be inclined to lean more towards what you originally said about durability, hp values and resistances. Sorry that I didn't address that in your original post, that is something I too think should be changed. I don't personally think casters should have radically differing HP or resistance values than roles other than tank.

    Using the statistics you mentioned, we could be asking ourselves a lot of questions about why classes die more than others. Sample sizes, clears vs wipes, party distribution, its tough -I really would like to see someone map out one mechanic from one fight and try and find something other than anecdotes or personal opinion beyond just setting the tabs to their very limited options on the site. It forms a graph and gives a percentage but doesn't really give an answer, at least as far as i've seen.
    (1)

  2. #2
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Milkbeard View Post
    I don't think we can form any causal links using that data. If two classes who don't have personal mit moves are performing different in death percentages for a given encounter or phase i'd be inclined to lean more towards what you originally said about durability, hp values and resistances. Sorry that I didn't address that in your original post, that is something I too think should be changed. I don't personally think casters should have radically differing HP or resistance values than roles other than tank.

    Yeah I don't actually want a personal shield for our capstone, I'm just pretty fed up over overkills of 500 damage, despite no one in my party making a mistake.
    If they haven't fixed HP/Resistances values by now, I don't have high hopes, and there is currently no way to justify the massive differences they have currently.
    (2)