The Red Mage is currently playing really comfortably and not as sweaty as all the melee classes. What the Red Mage really doesn't need is a new finisher or new OCD abilities. Much more Quality of Life additions like a melee attack that doesn't consume 5/5 mana but instead stacks, and as suggested by someone else, deals more damage when a certain amount of Dark and Light mana is reached. Let it still be 5/5, but they shouldn't be consumed.

I would also like it if the damage from our dashes and jumps were removed, so that they no longer necessarily enter our rotation, and we can really use them as intended - as a combination for our melee finisher.

Otherwise, provide opportunities for us to build White and Dark Mana more quickly so that after all the openers and activation of any cooldowns, we don't completely plummet in damage output.