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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Milkbeard View Post
    snip.
    Don’t you see how pointless this line of thinking is?

    I mean, it’s a fact that there isn’t a single mechanic in the entire game that actually requires you to have more than one damage button either. Technically they can put our entire dps potency into a single ability and that’s all we have. There isn’t a single mechanic in the entire game that even requires healers - everything has been cleared without them.

    Are all damage buttons except one ‘a literal waste of button space’? All four healer jobs? Technically they could remove them all entirely and the game would still be theoretically clearable. But it wouldn’t be much fun now, would it?

    I mean I don’t even feel strongly about whether Red Mage has self-mitigation or not, I just think that approaching any job design with ‘optimisation’ in mind is ultimately going to end badly (See: all jobs currently lol)

    Just because something is technically true in certain circumstances doesn’t make it sacrosanct. Trying to design the game around absolute optimisations because ‘the best way = the only way’ is exactly what’s made the gameplay suffer. Because sooner or later ‘fun’ will become an obstacle to optimisation, and what then? We end up with a whole bunch of toned-down, simplistic jobs that are just copy/pastes of each other with different aesthetics.
    (1)
    Last edited by Connor; 11-08-2023 at 09:55 AM.

  2. #2
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Connor View Post
    Don’t you see how pointless this line of thinking is?

    I mean, it’s a fact that there isn’t a single mechanic in the entire game that actually requires you to have more than one damage button either. Technically they can put our entire dps potency into a single ability and that’s all we have. There isn’t a single mechanic in the entire game that even requires healers - everything has been cleared without them.

    Are all damage buttons except one ‘a literal waste of button space’? All four healer jobs? Technically they could remove them all entirely and the game would still be theoretically clearable. But it wouldn’t be much fun now, would it?

    I mean I don’t even feel strongly about whether Red Mage has self-mitigation or not, I just think that approaching any job design with ‘optimisation’ in mind is ultimately going to end badly (See: all jobs currently lol)

    Just because something is technically true in certain circumstances doesn’t make it sacrosanct. Trying to design the game around absolute optimisations because ‘the best way = the only way’ is exactly what’s made the gameplay suffer. Because sooner or later ‘fun’ will become an obstacle to optimisation, and what then? We end up with a whole bunch of toned-down, simplistic jobs that are just copy/pastes of each other with different aesthetics.
    You are implying that I am saying that this is a way of thinking, or something applicable to all aspects of the game. It isn't my logic that is pointless here, it is personal mitigation. It is fun to press it, but the game isn't balanced for you doing it- All Red mages should already know this. If you alone die to a mechanic hitting a group of people, so many buttons must have not been pressed by healers, tanks, and even dps. Group mitigation is all that is viable in this game, personal mitigation does not off-set that.

    Personal mitigation is redundant. I did not say, or allude to dps moves, healers and tanks as also being so. Personal mitigation will not keep you alive through a mechanic that requires 40% mitigation from the group, when its only receiving 20% mitigation from the group. Basically, you think it may be keeping you alive, but chances are, as a dps personal mitigation never is what keeps you alive.

    Clearly a lot of energy is being put here shaking our fists asking "why don't we have personal mit". When more energy should be put into "why do we honestly think we should have it?"

    Its an idea, for sure. I just don't see where the bandwagons going with that one.
    (1)
    Last edited by Milkbeard; 11-08-2023 at 10:20 AM.

  3. #3
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    If every class in the game has a personal mitigation, we as players, would have to be ready to accept that they will put mechanics in the game requiring all players to press them at once.

    Because that would be the outcome. If you enjoy watching raiding, do you think it would be fun watching 8 players press personal mit for 1 mechanic to meet the threshold and then 1 dies because they forgot and then be forced to pull again. Not me! It would suck even more being that player!
    (1)
    Last edited by Milkbeard; 11-08-2023 at 10:39 AM.