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  1. #121
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renathras View Post
    I'd make is do something with Enchanted Reprise like make it only cost 2/2 or 1/1 or something
    I'm honestly not sure what there is to change/add at this point...
    It is absolutely fine to think like this. It seems like most players widely agree that this class is near perfect with it's current gameplay loop. Even the more creative solutions being thrown at the dart board mostly emphasize that less is more when it comes to changes in 7.0. Thoughts on changing enchanted reprise are being echo'd similarly through out this thread. If any forum browsing devs happens to see this thread, they have to pick up on that, right? right??

    But yea, just some upgraded animations would make me perfectly happy, if they changed hardly anything about the class, I wouldn't cry. I do think that downtime resource management are what holds it back in ultimates, but yet again if they kept it the same I wouldn't cry.
    (1)

  2. #122
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Milkbeard View Post
    But, what else do you want to add to this wishlist though? How do you think the black and white motif can be better added to red mage that makes more sense? Do you have strong opinions about the stuff on the wishlist as is?

    I added my 2 cents worth in a prior post. I just felt it was important to voice why asking for a stance between White mana/support and black mana/DPS was detrimental. Having experienced it in various ways, I'd hate to see it happen in FFXIV for Rdm. Especially knowing how people stretch pre-made pt builds to skip certain things already I could see it happening at some point if this did somehow come to be for Rdm.
    (0)
    Hmmmm......

  3. #123
    Player
    maolconaire's Avatar
    Join Date
    Aug 2023
    Posts
    19
    Character
    Maolconaire Taoiseach
    World
    Siren
    Main Class
    Bard Lv 100
    I am a relatively new RDM, so im sure many of you know it far more than i, but one irritation i have found is that we dont have any way to generate mana stacks at range. The resulting skills are usable up to 25 but the generators are not.
    There are times you get forced to move mid combo due to mechanics and what are you to do? Lose the stacks generated or stand there doing nothing?
    Yes obviously some times that a learn the fight better issue but not always.
    I dont really have an answer for that i mean having Fletche maybe be part of it or some not spammable ranged attack that can supplement the melee?
    Just a newbie rdm thought, lol
    (0)

  4. #124
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    It will ultimately come down to fight knowledge, going into melee to build up to Verholy/Verflare is very much how RDM works at its core, and letting RDM do that from range doesn't feel particularly Red Mage-like. The end result would end up being bloat as we ultimately want to avoid it or it would feel clunky as the mana stacks are more or less tied to the combo, so having an odd ranged skill that breaks the combo but still gives a stack (or the ranged skill generates a mana stack and then you only do a 1-2 combo in melee) wouldn't feel right.

    The best thing to do is practice; because you only need 50|50 mana for the melee burst, if you know you can't go in melee range for mechanic reasons, continue your filler until you know it's safe. Melee is also your most mobile phase as the combo alone is 5s of free movement, and the finishers at higher levels add another 7.5s of mobility onto it. It feels really good when you can get that last combo hit in and use Displacement just as an AoE is going off.

    Don't worry, we've all been there before, zoom in for a melee, get the first hit off, and now suddenly have to get out or become a floor tank.
    (0)

  5. #125
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by maolconaire View Post
    There are times you get forced to move mid combo due to mechanics and what are you to do? Lose the stacks generated or stand there doing nothing?
    This is why Corps-a-corps and Dispgagement have two charges. You can save a charge of each for upcoming mechanics or adds chases without losing any uses over the course of the encounter.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  6. #126
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    I'm considering the finalized red mage changes for Dawntrail and overall win compared to this list we all made. Thanks Square!
    (0)

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