Agreed
It depends how it’s implemented. If it’s just yet-another regular ogcd like contre-sixte, Fleche, Displacement and Engagement, sure I agree.
I wouldn’t mind a rework of Displacement, Engagement and Corps-a-Crops. I feel like Displacement and Corps à Corps shouldn’t deal any damage. And I wouldn’t mind Engagement to be replaced by a different ability. I wouldn’t mind a new “crystal like” ogcd.
I don’t feel like this is necessary.
BLM gets mana back and Xenoglossy
SMN gets closer to Bahamut/Phoenix
RDM gets closer to Manafication and their ogcd recover
Feels fine to me. VerFire/Earth proc are long enough that unless the boss is out for a really long time, the proc should still be up.
The flow Is good, I do feel a few changes are necessary and raising the ceiling a little bit wouldn’t hurt. SMN and RDM feel really … “simple” compared to BLM when it comes to optimizing your cast and rotation for a fight. Not saying they should be as difficult as BLM, but “a bit more” wouldn’t hurt.
My 2 personal wishlist would be
- You need to alternate between VerFlare/Holy as it is weird that those two spells are the only one not affected by the “balance” theme of the RDM. A simple “your next Flare/Holy (opposite) deal 25% more damage” would be enough to ensure the swap.
- The downtime after each verwind/thunder feels really bad as it breaks the flow of cast. We basically spend half of our time doing nothing waiting for the gcd to refresh. I would like the recast time of verThunder/Wind to be reduced to 2.0 or even 1.5s. (although that might be too short)
[B][U]
Perhaps making vercure apply a regen buff to the RDM to both mana (if cast in combat, we don’t need precast before fight). This way RDM could gain a few black/white mp during downtime and it wouldn’t add “yet another” button for something extremely situational
RDM already have a lot of “omnipresent” mobility, but as you pointed out, it lacks “ongoing mobility”. It’s basically the opposite of the BLM. The BLM could, if he wanted, have 30s of instant cast but then have very little movement.
Overall, with Thunder/Wind, Reprise and Melee combo, RDM mobility is rather solide for about 90% of cases. Managing long movement as a RDM is literally the only technical thing about the job. I don’t think it would serve the job well. When Reprise didn’t exist, I was a fierce advocate of giving RDM something for prolonged movement, they have one now. The melee combo can now be stored granting 6 instant (more like 5 in term of time). Yes, it’s a burst, and so is Xenoglossy and they’re part of the BLM movement tool.
Y.P recently confirmed that more difficult job should do more dps to reward. This is tricky considering FF14 raiding scene is all about DPS when dealing with harder content. Making BLM an obvious choice. Knowing this, I feel like RDM would benefit from being a bit harder to play if this would grant him access to a bit better DPS. Support is good, but it really falls short when people start to overgear. I feel like verraise hurts RDM more than it helps, often placing it as the “rez-bot-support”. RDM isn’t a support, it’s a DPS.
I personally feel like all caster should have access to a rez. An instant with a 2min CD. This would elleviate the “support burden” the RDM has. (as well as healers stuck in a no SMN/RDM party)



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