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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Milkbeard View Post

    Sprint should not consume dual cast


    Do not give red mage a dot.
    Agreed
    Quote Originally Posted by Milkbeard View Post
    [SIZE="4"][U]
    Do not give anymore OGCD moves. There is currently too many OGCDs in the opener. Another OGCD would certainly result in a triple weave in the opener.
    It depends how it’s implemented. If it’s just yet-another regular ogcd like contre-sixte, Fleche, Displacement and Engagement, sure I agree.
    I wouldn’t mind a rework of Displacement, Engagement and Corps-a-Crops. I feel like Displacement and Corps à Corps shouldn’t deal any damage. And I wouldn’t mind Engagement to be replaced by a different ability. I wouldn’t mind a new “crystal like” ogcd.

    Quote Originally Posted by Milkbeard View Post
    [SIZE="4"][U]
    Give red mage a way of building resource during down time. Other than manafication.
    I don’t feel like this is necessary.
    BLM gets mana back and Xenoglossy
    SMN gets closer to Bahamut/Phoenix
    RDM gets closer to Manafication and their ogcd recover
    Feels fine to me. VerFire/Earth proc are long enough that unless the boss is out for a really long time, the proc should still be up.



    Quote Originally Posted by Milkbeard View Post
    [SIZE="4"][U]

    Maintain the current flow

    A very common view point is that less is more when it comes to 7.0 changes. Many are agreeing that the class has a very sturdy foundation and flow. It doesn't need an overhaul. Any 7.0 changes shouldn't be too drastic, the rotation that was established in Endwalker is great the way that it is.
    The flow Is good, I do feel a few changes are necessary and raising the ceiling a little bit wouldn’t hurt. SMN and RDM feel really … “simple” compared to BLM when it comes to optimizing your cast and rotation for a fight. Not saying they should be as difficult as BLM, but “a bit more” wouldn’t hurt.
    My 2 personal wishlist would be
    - You need to alternate between VerFlare/Holy as it is weird that those two spells are the only one not affected by the “balance” theme of the RDM. A simple “your next Flare/Holy (opposite) deal 25% more damage” would be enough to ensure the swap.
    - The downtime after each verwind/thunder feels really bad as it breaks the flow of cast. We basically spend half of our time doing nothing waiting for the gcd to refresh. I would like the recast time of verThunder/Wind to be reduced to 2.0 or even 1.5s. (although that might be too short)

    Quote Originally Posted by Milkbeard View Post
    [SIZE="4"]
    Downtime
    [/B]
    -Give some way of building resource when the boss is absent in order to meet the same standards as the other two casters during content where bosses leave for prolonged periods of time.
    [B][U]
    Perhaps making vercure apply a regen buff to the RDM to both mana (if cast in combat, we don’t need precast before fight). This way RDM could gain a few black/white mp during downtime and it wouldn’t add “yet another” button for something extremely situational
    Quote Originally Posted by Milkbeard View Post
    [SIZE="4"][U]
    Mobility
    Red mage is currently relying on sword combo, their burst, for movement. Where other classes gained utility and quality of life changes to help them move this expansion, red mage is left having to use it's burst to obtain similar mobility.
    RDM already have a lot of “omnipresent” mobility, but as you pointed out, it lacks “ongoing mobility”. It’s basically the opposite of the BLM. The BLM could, if he wanted, have 30s of instant cast but then have very little movement.
    Overall, with Thunder/Wind, Reprise and Melee combo, RDM mobility is rather solide for about 90% of cases. Managing long movement as a RDM is literally the only technical thing about the job. I don’t think it would serve the job well. When Reprise didn’t exist, I was a fierce advocate of giving RDM something for prolonged movement, they have one now. The melee combo can now be stored granting 6 instant (more like 5 in term of time). Yes, it’s a burst, and so is Xenoglossy and they’re part of the BLM movement tool.
    Quote Originally Posted by Milkbeard View Post
    [SIZE="4"][U]
    Damage
    There is a common belief that red mage's placement in terms of dps and support output isn't landing it in balanced spot in an 8-man team when compared to the other casters.
    Y.P recently confirmed that more difficult job should do more dps to reward. This is tricky considering FF14 raiding scene is all about DPS when dealing with harder content. Making BLM an obvious choice. Knowing this, I feel like RDM would benefit from being a bit harder to play if this would grant him access to a bit better DPS. Support is good, but it really falls short when people start to overgear. I feel like verraise hurts RDM more than it helps, often placing it as the “rez-bot-support”. RDM isn’t a support, it’s a DPS.
    I personally feel like all caster should have access to a rez. An instant with a 2min CD. This would elleviate the “support burden” the RDM has. (as well as healers stuck in a no SMN/RDM party)
    (1)

  2. #2
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    85
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    The downtime after each verwind/thunder feels really bad as it breaks the flow of cast. We basically spend half of our time doing nothing waiting for the gcd to refresh. I would like the recast time of verThunder/Wind to be reduced to 2.0 or even 1.5s. (although that might be too short)
    Personally not fond of this idea. The window of "doing nothing" is both where we weave in oGCDs when they're available, as well as what gives us regular movement capabilities. The shorter that becomes, the harder it becomes to weave oGCDs and the less movement we actually get. Given there's already complaints regarding RDM mobility, I'd rather not give up more of that.

    I also just don't feel like that "doing nothing" feels that bad? It fits right into the pattern of "cast, dualcast, move/do oGCDs". When no mechanics are happening that require movement, and we don't have oGCDs to hit, it can get a little stale - but if that really needs fixing, I'd rather see other solutions that involve having more things to put in those windows, rather than shortening our Dualcast window itself.
    (8)

  3. #3
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    104
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    snip
    Well put, I liked reading your response to all the listed stuff in the OP so far.

    Quote Originally Posted by Jade_Tyrant View Post
    Personally not fond of this idea. The window of "doing nothing" is both where we weave in oGCDs when they're available, as well as what gives us regular movement capabilities. The shorter that becomes, the harder it becomes to weave oGCDs and the less movement we actually get. Given there's already complaints regarding RDM mobility, I'd rather not give up more of that.

    I also just don't feel like that "doing nothing" feels that bad? It fits right into the pattern of "cast, dualcast, move/do oGCDs". When no mechanics are happening that require movement, and we don't have oGCDs to hit, it can get a little stale - but if that really needs fixing, I'd rather see other solutions that involve having more things to put in those windows, rather than shortening our Dualcast window itself.
    I do agree 100% with this.
    (0)
    Last edited by Milkbeard; 11-22-2023 at 10:51 AM.

  4. #4
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    what are ppl thought if you get an upgraded reprise that does not cost blk/white gauge once you done 3 melee. just like how you start the magic combo, even if you mess up the sequence order.

    the upgrade reprise then can be use anytime before the next 3 melee combo before it gets overwritten.
    this is the extra movement ability other than the dev adding yet another charge to acceleration instead.

    obviously the potency need to be tune so that its worthwhile to use or maybe have an option to spend it during burst too?
    well as long its not useless and maybe not too powerful too???
    (0)
    Last edited by Komaru_Tatoro; 11-17-2023 at 04:46 AM.

  5. #5
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Komaru_Tatoro View Post
    what are ppl thought if you get an upgraded reprise that does not cost blk/white gauge once you done 3 melee. just like how you start the magic combo, even if you mess up the sequence order.
    I am actually pretty on board with successful melee combos giving a stack of an upgrade reprise that we can bank for heavy movement mechanics, definitely not a bad idea.

    Quote Originally Posted by Komaru_Tatoro View Post
    or maybe have an option to spend it during burst too?
    This; however, is a terrible idea. If the idea is to give us more movement choices that doesn't involve needing to have 50/50 mana built up, then this inherently takes away that choice. Take this part out of your suggestion Komaru and you have a wonderful suggestion.
    (0)

  6. #6
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    combine the 3 melee to one button. to free up two button slot.
    the purpose is to save atleast 1 button slot for this new job mechanic im suggesting.

    new guage that has 3or4 qty spell count (i want 4qty, just want it to be different than monk's master gauge which is 3. and 4 means more opportunity for more combination)
    only verholy and verflare trigger ea spell count. ex, hhff, hfhf, etc...
    once you got all spell count, depending on the pattern, this new either gcd or ogcd button press will do something. gcd means another free movement after 3-4 cycles *smirk*
    could be along the line of buff/dmg enemy/heal/etc.
    when pressed, it will reset the gauge to 3-4 nothing/void pattern, which cannot be active unless it has 4 pattern again.

    you can think of it like the monks master guage (monk master gauge only deal dps?? which is why i say its a mix with astro) but have an effect like astro's minor arcana (as in can be dps or buff or mit)

    I will say, the gauge always start with a preset pattern, thus this button can be used on the opener?
    (0)
    Last edited by Komaru_Tatoro; 11-17-2023 at 07:51 AM.

  7. #7
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Personally I would like the RNG to be more forgiving and/or have more gauge build up for our main spells, because that RNG feels REALLY bad if you don't get any procs, or just do away with the RNG and give us more gauge build up.
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  8. #8
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    104
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Personally I would like the RNG to be more forgiving and/or have more gauge build up for our main spells, because that RNG feels REALLY bad if you don't get any procs, or just do away with the RNG and give us more gauge build up.
    If it gives you any peace of mind, the RNG from procs doesn't affect your DPS over the course of any encounter in a meaningful way. You aren't going to lose sword combos from not getting enough procs, even in the 20-minute long ultimate fights. No other player in any encounter is building a sword combo that you aren't just because of poor RNG.

    Think of bouncing between procs and jolt in your rotation like playing Pong, but no one wins or loses.
    (0)
    Last edited by Milkbeard; 11-22-2023 at 04:06 PM.

  9. #9
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    One thing I'll give credit to RDM is that I feel every iteration since its introduction has always been an improvement on what came before, something I can't say for a lot of other jobs.

    I do have a few things I'd like to see though:
    • A new spell to Dualcast into; maybe a cooldown GCD that combines a light and dark motif and increases both Black/White mana at the same rate as Verthunder/Aero.
    • A buff to Reprise, either reducing its gauge cost, increasing its potency a bit, or a temporary upgrade from some other mechanic. It's a weak movement tool at the moment.
    • Moulinet starting a combo, either a 2-hit combo where the second hit grants 2 mana stacks at 30|30 mana, or a 3-hit combo costing 20-15-15 like the single target combo.
    • Speaking of combos, if button count is a concern, I wouldn't mind combos being condensed.
    • Verstone and Verfire upgrading eventually to Verstone III and Verfire III.
    • A cooldown upgrading Veraero and Verthunder into Vertornado and Verburst for a single cast, possibly an Acceleration upgrade.
    • Embolden increasing damage from all of the users attacks and not just magical attacks.

    For basic QoL, yeah having Sprint not consume Dualcast would be nice, why is that a thing?
    (3)
    Last edited by TheDustyOne; 11-22-2023 at 02:23 PM.

  10. #10
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    104
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    One thing I'll give credit to RDM is that I feel every iteration since its introduction has always been an improvement on what came before, something I can't say for a lot of other jobs.
    [LIST][*]A new spell to Dualcast into; maybe a cooldown GCD that combines a light and dark motif and increases both Black/White mana at the same rate as Verthunder/Aero.[*]A buff to Reprise, either reducing its gauge cost, increasing its potency a bit, or a temporary upgrade from some other mechanic. It's a weak movement tool at the moment.[*]A cooldown upgrading Veraero and Verthunder into Vertornado and Verburst for a single cast, possibly an Acceleration upgrade.


    Sprint not consume Dualcast would be nice
    I agree, and I particularly like these suggestions. Buffing reprise echos a similar sentiment discussed on this thread. I believe you're the first to suggest the potential of Veraero and Verthunder having a temporary upgraded version via Acceleration. It honestly sounds sick AF and I am here for it. I think acceleration should upgrade those moves to higher damaging forms, heck yea.
    (0)

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