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  1. #321
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fynlar View Post
    Still not very consistent, then. Players are given Super Sprint for getting dinged by the pendulums in "Hit Parade", so where's the punishment there?
    They can only use that to get back to the spin area but i see your point.
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  2. #322
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fynlar View Post
    Still not very consistent, then. Players are given Super Sprint for getting dinged by the pendulums in "Hit Parade", so where's the punishment there?
    The punishment is you get sent back? It's not a hard concept lol. Sprinting on the way back is basically the same as getting knocked off and then respawning back. The punishment is you get sent back to the beginning of the obstacle. The crystal minigame isn't a straight forward race like the 2 first round events.
    (1)

  3. #323
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    The punishment is you get sent back? It's not a hard concept lol. Sprinting on the way back is basically the same as getting knocked off and then respawning back. The punishment is you get sent back to the beginning of the obstacle. The crystal minigame isn't a straight forward race like the 2 first round events.
    I'm saying that your argument of "getting hit on the crystal stage not giving you sprint is intended because it's supposed to be a punishment" doesn't make sense because Hit Parade does give you sprint for failing a mechanic.
    (0)

  4. #324
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fynlar View Post
    I'm saying that your argument of "getting hit on the crystal stage not giving you sprint is intended because it's supposed to be a punishment" doesn't make sense because Hit Parade does give you sprint for failing a mechanic.
    Yes, because those maps work differently to the crystal minigame map? Not sure what you are missing here. The first 2 maps are a straight path from start to finish. Crystal minigame is completely 3 different shorter paths going back to the center to pick up your next crystal. That is why the punishment is "inconsistent"
    (1)

  5. #325
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Yes, because those maps work differently to the crystal minigame map? Not sure what you are missing here. The first 2 maps are a straight path from start to finish. Crystal minigame is completely 3 different shorter paths going back to the center to pick up your next crystal. That is why the punishment is "inconsistent"
    How does any of this explain why it apparently makes perfect sense for one stage to give a boost to the people who are doing well and for another stage to give a boost to the people who aren't?

    Not sure what you are missing here.

    These two rounds also aren't that drastically different; crystals is ultimately just 3 smaller "races" in a single stage.
    (0)

  6. #326
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fynlar View Post
    How does any of this explain why it apparently makes perfect sense for one stage to give a boost to the people who are doing well and for another stage to give a boost to the people who aren't?

    Not sure what you are missing here.

    These two rounds also aren't that drastically different; crystals is ultimately just 3 smaller "races" in a single stage.
    Because its the concept of how the race works. Lets take your Hit parade example. When you complete hit parade, you are immediately in place for the next obstacle being the purple goo with snowballs. Now take the crystals. Once you complete a path, you have to run all the way back to the middle to grab your next orb for your path, just like you would if you failed since you need to go re-grab your orb.

    Essentially the sprint in the crystal course is their way of getting you to the next objective as soon as possible.
    (1)

  7. #327
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    i think i would actually enjoy it if it wasn't so severely out of sync with what's happening on the screen
    and it feels like the delay is a little different every run so can't even just get used to it and compensate
    (4)

  8. #328
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Because its the concept of how the race works. Lets take your Hit parade example. When you complete hit parade, you are immediately in place for the next obstacle being the purple goo with snowballs. Now take the crystals. Once you complete a path, you have to run all the way back to the middle to grab your next orb for your path, just like you would if you failed since you need to go re-grab your orb.

    Essentially the sprint in the crystal course is their way of getting you to the next objective as soon as possible.
    None of what you just said explains why it somehow makes sense for one stage to give a speed buff to the people who are doing well and for the other to give a speed buff to the people who aren't.

    At this point I'm just gonna conclude that you don't actually understand the point being made, because you've willfully ignored it for about 5 posts now, and I'm tired of the back-and-forth by now.
    (0)

  9. #329
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fynlar View Post
    None of what you just said explains why it somehow makes sense for one stage to give a speed buff to the people who are doing well and for the other to give a speed buff to the people who aren't.

    At this point I'm just gonna conclude that you don't actually understand the point being made, because you've willfully ignored it for about 5 posts now, and I'm tired of the back-and-forth by now.
    I quite clearly understand the point being made, and I am trying to explain to you the difference between the scenarios. Since you fail to understand/read, I think it'd be good to call it an "agree to disagree" at this point.
    (1)

  10. #330
    Player
    Sililos's Avatar
    Join Date
    Nov 2013
    Posts
    300
    Character
    Sililos Sanura
    World
    Sophia
    Main Class
    Dancer Lv 100
    Im getting incredibly annoyed with all the 'lag' in it, but im also seeing that in instances since 6.5.

    Players move, then stop, then move, then stop instead of running smoothly. Mechanics will 'turn invisible' then hit out of nowhere even if you were not in them.

    Its really made this not fun for me and i have no clue how to fix it. My system is fine, my ping is great, im fine in the outside world.
    But fall guys? Dungeons? Trials? Raids? Stop, start, stop, start, lag lag LAG!
    (on OCE where there are not that many players, makes me think they shifted to shoddy servers to save a dollar or two).
    (5)

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