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  1. #1
    Player
    WeebPolice's Avatar
    Join Date
    May 2023
    Posts
    325
    Character
    Weebpolice Lieutenant
    World
    Cactuar
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Myon88 View Post
    There's two factors at play when you get hit by mechanics like that.
    • Mechanic snapshots and animations are often disjointed. Your ping doesn't affect this, it's the same for everyone.

      For things like the sliding bumpers or punching gloves, ~0.5s before they actually move they have already checked for collision, the animation you see later is just cosmetic. It's quite obvious on the Typhon donut map because the bumpers show their line aoe before they move, you can see how separated it is from their actual movement.

      If you want to cross an obstacle like that as early as possible, you need to be 'pre-running' into it before it has actually moved on your screen. If you only react to the animation happening, you are already late and very close to the snapshot of the next cycle. Of course, you can run too early as well, so there's an element of difficulty because you need to rely on your sense of timing.
    • However much ping you're playing on, will further offset the timings above by an equivalent amount. No matter how high your latency, you have the same window of safety for mechanics as someone on low ping - it's just shifted backwards in time.

      Suppose a mechanic plays its animation at t = 0s, hits once every 2 seconds, and the snapshot is 0.5s earlier than the animation.

      Someone playing at 0ms ping needs to start running into it on their screen at -0.5s, and they have 2 seconds of safety before the next snapshot at +1.5s
      Someone playing at 200ms ping needs to start running even earlier at -0.7s, and they are safe until +1.3s.
    Just imagine you have a clone of your character putting you on /follow and you're constantly dragging it behind you. That's your real hitbox as far as the server is concerned.
    This and the servers do an abysmal job at updating player position, citizen.




    Remember the fallen.
    (3)


    They're doing their part. Are you?

    Visit the new Weeaboo Police Station at World: Sargatanas - Plot 52, 29 Ward, The Lavender Beds (Small)

    Remember the Titanmen

  2. #2
    Player
    Aneshda's Avatar
    Join Date
    Jul 2019
    Posts
    558
    Character
    Deidrea Shadowbane
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    As far as I know, big games cooperate with other games so that players try new games. Now I ask myself the question. Was a Jump & Run Game like Fall Guys really the right choice for Final Fantasy XIV? Wouldn't another game have been more suitable? Nintendo and Playstation have countless other games. So why Fall Guys? I mean who of you will Pay to Play Fall Guys after this cooperation? Me 100% not.
    (3)

  3. #3
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    475
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aneshda View Post
    As far as I know, big games cooperate with other games so that players try new games. Now I ask myself the question. Was a Jump & Run Game like Fall Guys really the right choice for Final Fantasy XIV? Wouldn't another game have been more suitable? Nintendo and Playstation have countless other games. So why Fall Guys? I mean who of you will Pay to Play Fall Guys after this cooperation? Me 100% not.
    Looking forward to FFXIV Fortnite collab next year.
    (0)

  4. #4
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Looking forward to FFXIV Fortnite collab next year.
    It's actually funny how real of a possibility this is lol
    (0)

  5. #5
    Player
    Kitsu's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Kitsu K'ten
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Myon88 View Post
    No matter how high your latency, you have the same window of safety for mechanics as someone on low ping - it's just shifted backwards in time.
    The problem that some of us are experiencing is that the mechanics are not the same window of safety when dodging the same way.

    When I pre-run into an area that is immediately becoming safe, sometimes I get hit, and sometimes I don't. It's not predictable due to networking issues to the FFXIV servers. From where I'm located in the United States, I have to use a VPN to go around two NTT bad nodes - Ashburn, VA and San Jose, CA. FFXIV users have complained for years about these nodes to their ISP and the FFXIV forums and nothing has changed after all of these years. With the VPN, the issue is reduced, but not eliminated entirely.

    It's easy in retrospect to say "skill issue" and "this is where you got snapshot" but it's infuriating because FFXIV is the only game that I experience networking issues with.
    (7)

  6. #6
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I would hope most of us understand the whole server tick ordeal.
    My problem is how inconsistent it seems
    like it gets so bad that the clip in the first post... people think its the hammer hitting when its actually the cannonball half a screen away

    the other problem I'm finding now is all the people grinding for 100 whenever i play it they just zip through the final round flawlessly every time so it's always a race against like 3 people while everyone else is kind of not even a contender. which is a bit annoying. I'm about 3 rounds from being done with the event forever and haven't even been close to the finish line
    (9)

  7. #7
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nihility View Post
    I would hope most of us understand the whole server tick ordeal.
    My problem is how inconsistent it seems
    like it gets so bad that the clip in the first post... people think its the hammer hitting when its actually the cannonball half a screen away

    the other problem I'm finding now is all the people grinding for 100 whenever i play it they just zip through the final round flawlessly every time so it's always a race against like 3 people while everyone else is kind of not even a contender. which is a bit annoying. I'm about 3 rounds from being done with the event forever and haven't even been close to the finish line
    I think that's why I'm not even bothering to try to win now, if you get hit a single time in the final round by anything, you're probably not winning. 2 things? might as well just stop and wait for the winner to cross the line. It takes a bit of the fun out of it when you know you're done 10 seconds into the round.
    (9)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I haven't posted in a very long time, but felt compelled to chime in on this discussion. What I want to say is I do love this event. It is equal parts fun, frustrating, and addicting to play. I've managed only a handful of wins, a couple of those being when there was less than 8 players in the final round. I don't care about getting the 100 win achievement. I was happy getting just one, especially under the current conditions.

    I've had the same issues as anyone else when it comes to the snapshotting. I find it no more severe than anything I've encountered in PvE. I don't deny that it is a crappy thing to deal with in both PvE and PvP scenarios, but it is what it is. We have to deal with it, or just not play. Those are our choices. However, there are at least a couple of things I feel we shouldn't be dealing with.

    The first are the absolutely disgusting set of players who will camp out by the goal line during the race courses in the first round until they are the last ones required to finish. This only grieves the other contenders, and gives them false hope to win. It also delays the progression of the instance. It never ceases to amaze me at the poor conduct exhibited by some players in the community. This is what's called "Unsportsmanlike conduct" and is heavily frowned upon. There is an easy fix to this though, and it is simply to move the goal line up to be adjacent with the last obstacle in the course. Once you clear the obstacle, you finish the race.

    The second is Manderville Mountain should not be the final round. It should be an elimination round, and the first eight players to the top should proceed to the final. The entire event should be played out like this.

    Preliminary round: Manderville Can Parade, Gentlebean's Fever
    Divisional round: Saucery Siege, Manderville Mountain
    *All four of these shows are technically races.
    Final round: The Gold Swiveller

    The Gold Swiveller is not a race, and it is pure survival. Though if all contenders are 'just that good', then the player in the lead will eventually win. But this would force players to make very risky maneuvers in order to take the lead. Typhon should never be able to spin faster than top player speed, and it should be the increased difficulty of the obstacles that slows them down enough to catch his blast. This really should be the final round, and the last player standing is crowned the champion.

    Another suggestion I do have is that for the race courses, there is additional MGF rewarded for 1st, 2nd, and 3rd placers. The higher the standing, the higher the reward. It would also be nice to see how everyone placed.

    Other than that, I would love for this to be fleshed out into an entire game. I never PvP'd in this game until now. I know there is the actual Fall Guys, but every time I enter this thing, I can't help but envision all the wipeouts being caught and shown on instant replay, increased reactionary physics to the obstacles crashing into players, and two Japanese commentators giving the play by play and laughing their arses off at all the spills. This is just my imagination running wild, but I would LOVE it. lol.

    Stay true friends.
    (7)

  9. #9
    Player
    Swordsman's Avatar
    Join Date
    Mar 2023
    Posts
    511
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WeebPolice View Post
    This and the servers do an abysmal job at updating player position, citizen.
    Quote Originally Posted by Kitsu View Post
    It's easy in retrospect to say "skill issue" and "this is where you got snapshot" but it's infuriating because FFXIV is the only game that I experience networking issues with.
    Yeah, it's the shoddy player position update rate at work here. The server will always register your position as being 1-2 seconds (sometimes more) behind where you (the player) see yourself on your PC at home, which makes it easier to get snapshotted in AOE, etc. It all feels very sluggish and difficult to play sometimes.

    Also, anybody remember the time when SE had to increase FFXIV's player position update rate to make Titan playable? I certainly do. Good ol' patch 2.1.



    Source for Patch 2.1 notes if anyone's curious: https://na.finalfantasyxiv.com/lodes...c43828a#system

    Sometimes I wonder if SE can increase it again without having the servers implode. It would probably make the game much more enjoyable, but they'll need more funding to roll out those server upgrades, and SE is infamous for penny-pinching.
    (6)
    The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.

  10. #10
    Player
    WeebPolice's Avatar
    Join Date
    May 2023
    Posts
    325
    Character
    Weebpolice Lieutenant
    World
    Cactuar
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Swordsman View Post
    Also, anybody remember the time when SE had to increase FFXIV's player position update rate to make Titan playable? I certainly do. Good ol' patch 2.1.
    I was not there for that, citizen. What was it like? I can't believe there was a time when it was worse than it already is.




    The strongest spirits will always triumph.
    (1)


    They're doing their part. Are you?

    Visit the new Weeaboo Police Station at World: Sargatanas - Plot 52, 29 Ward, The Lavender Beds (Small)

    Remember the Titanmen

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