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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Its rewarding a player for completing the path. Giving a failed player sprint wouldn't be much punishment lmao.

    Still not very consistent, then. Players are given Super Sprint for getting dinged by the pendulums in "Hit Parade", so where's the punishment there?
    (2)

  2. #2
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fynlar View Post
    Still not very consistent, then. Players are given Super Sprint for getting dinged by the pendulums in "Hit Parade", so where's the punishment there?
    They can only use that to get back to the spin area but i see your point.
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #3
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fynlar View Post
    Still not very consistent, then. Players are given Super Sprint for getting dinged by the pendulums in "Hit Parade", so where's the punishment there?
    The punishment is you get sent back? It's not a hard concept lol. Sprinting on the way back is basically the same as getting knocked off and then respawning back. The punishment is you get sent back to the beginning of the obstacle. The crystal minigame isn't a straight forward race like the 2 first round events.
    (1)

  4. #4
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    The punishment is you get sent back? It's not a hard concept lol. Sprinting on the way back is basically the same as getting knocked off and then respawning back. The punishment is you get sent back to the beginning of the obstacle. The crystal minigame isn't a straight forward race like the 2 first round events.
    I'm saying that your argument of "getting hit on the crystal stage not giving you sprint is intended because it's supposed to be a punishment" doesn't make sense because Hit Parade does give you sprint for failing a mechanic.
    (0)

  5. #5
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    i think i would actually enjoy it if it wasn't so severely out of sync with what's happening on the screen
    and it feels like the delay is a little different every run so can't even just get used to it and compensate
    (4)

  6. #6
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Players moving and stopping repeatedly sounds like packet loss to me. There could be any number of reasons for that, the quality of your internet connection, whether you're using wi-fi or ethernet, your routing to the server and issues those nodes might be having, etc.

    I have to access to a live ping readout while playing the game and in my experience, on the rare occasion something like that happens to me, it has always been some factor external to the game responsible.
    (3)
    Last edited by Myon88; 11-05-2023 at 10:42 PM.

  7. #7
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    It'd be nice to be able to disable just the event music, I can understand people liking the music but it's a bit much for me, and I have to disable all my music completely for the whole event, and then remember to turn it back on when I leave. Not a big deal, but would be nice.
    (0)

  8. #8
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,491
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I'm on Google Fiber with an i12 CPU, 4090 GPU and 32 GB of ram and I still can't get past the red pistons and several of the other mechanics. Every time I try to get past the red piston, I get frozen in the middle and go flying. I've already resigned myself to taking the 50 participation points and leave after the first match as the only time I made it to round 2 is because we had less than 16 players.
    (4)

  9. #9
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Hyperia View Post
    I'm on Google Fiber with an i12 CPU, 4090 GPU and 32 GB of ram and I still can't get past the red pistons and several of the other mechanics. Every time I try to get past the red piston, I get frozen in the middle and go flying. I've already resigned myself to taking the 50 participation points and leave after the first match as the only time I made it to round 2 is because we had less than 16 players.
    And if you try to run early, basically right into em before they go down or while goin down you just get stunned right? ik that feel >_>
    (0)

  10. #10
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    There's two factors at play when you get hit by mechanics like that.
    • Mechanic snapshots and animations are often disjointed. Your ping doesn't affect this, it's the same for everyone.

      For things like the sliding bumpers or punching gloves, ~0.5s before they actually move they have already checked for collision, the animation you see later is just cosmetic. It's quite obvious on the Typhon donut map because the bumpers show their line aoe before they move, you can see how separated it is from their actual movement.

      If you want to cross an obstacle like that as early as possible, you need to be 'pre-running' into it before it has actually moved on your screen. If you only react to the animation happening, you are already late and very close to the snapshot of the next cycle. Of course, you can run too early as well, so there's an element of difficulty because you need to rely on your sense of timing.
    • However much ping you're playing on, will further offset the timings above by an equivalent amount. No matter how high your latency, you have the same window of safety for mechanics as someone on low ping - it's just shifted backwards in time.

      Suppose a mechanic plays its animation at t = 0s, hits once every 2 seconds, and the snapshot is 0.5s earlier than the animation.

      Someone playing at 0ms ping needs to start running into it on their screen at -0.5s, and they have 2 seconds of safety before the next snapshot at +1.5s
      Someone playing at 200ms ping needs to start running even earlier at -0.7s, and they are safe until +1.3s.
    Just imagine you have a clone of your character putting you on /follow and you're constantly dragging it behind you. That's your real hitbox as far as the server is concerned.
    (5)
    Last edited by Myon88; 11-06-2023 at 04:47 AM.

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