Quote Originally Posted by GoatOfWar View Post
Either the meld provides identical damage or you make the meld mandatory to survive tank busters.
Those are the only ways to make it relevant.
1. Making stats have identical Damage would mean you'd just meld tenacity anyway, this doesn't fix the issue.
2. Doesn't need to be mandatory to be a actual benefit, it's just that tanks are already so defensive and the defensive value tenacity gives is so small that melding anything defensive wouldn't make a difference in current content.

Like I said even if it's a non meta stat, it would be nicer for it to actually bring actual upsides for the 95% of players who don't care about meta speed killing and squeezing every semblance of damage out anyway, having tenacity as a safety net stat while running a fight for the first time would actually be helpful for learning a fight, then that player can switch to a damaged focus set if they're struggling with checks, problem is you can't really easily switch between stats? almost like I suggested a way of having multiple meld slots on the same gear.