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  1. #71
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    127
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2
    Quote Originally Posted by Xiozen View Post
    Would love to see smn get Shiva, Ramuh, and Leviathan as part of an enhanced rotation. Also in FFXI smn avatars could "skillchain" with each other. Would be great to implement a feature like this, when two different primals combo'd off of each other.
    Or have the option to combine any 2 egis, similar to what is seen in that one ShB trial... that'd be awesome too.
    (1)

  2. #72
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Nizzi View Post
    Remove Physick and Resurrection from Summoner
    ^ this.., so Smn dps can become comparable to mnks DPS again (let the new caster have rezes, healing & co.. , as Smn are ment to be "powerful"..)
    (0)

  3. #73
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Or just give Resurrection the gem-boon treatment. After you summoned Phoenix/Bahamut, it becomes instant cast but has a 60s cd.
    (1)

  4. #74
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shiroe View Post
    ^ this.., so Smn dps can become comparable to mnks DPS again (let the new caster have rezes, healing & co.. , as Smn are ment to be "powerful"..)
    Why would they do this?

    Considering how many people already complain SMN is "too easy" to be "allowed" to do as much damage as it does, removing Raise and upping it to MNK or BLM levels of damage would cause an outrage.

    Not to mention that the new Caster is brand new. It doesn't have years of people using it and having a combat Raise. Wouldn't it make more sense to just not give the new Caster a Raise and make it what you're asking for?

    Quote Originally Posted by Nizzi View Post
    Remove Physick and Resurrection from Summoner
    Not no, but HELL no. Hard pass.
    (3)

  5. #75
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Renathras View Post
    Why would they do this?

    Considering how many people already complain SMN is "too easy" to be "allowed" to do as much damage as it does, removing Raise and upping it to MNK or BLM levels of damage would cause an outrage.

    Not to mention that the new Caster is brand new. It doesn't have years of people using it and having a combat Raise. Wouldn't it make more sense to just not give the new Caster a Raise and make it what you're asking for?



    Not no, but HELL no. Hard pass.

    I rarely agree with you, but in this case I think like you.
    It must be said that the Square designers have little respect for the players, and given how they had the nerve to overturn a class that already existed with its own user base that found itself cornered without valid alternatives, they could do it again without feeling at all at fault.

    I too would be sad to lose the ress, also because the smn in past expansions has not paid the ress tax too much, remaining rather consistent with the damage output of the blm, sometimes it has even been higher. This makes it clear that actually the ress of the smn was not considered very influential for the balance of the damage.

    The ress is the only unknown that the smn has and which requires that it adapt and do a minimum of reasoning about which gcd to "sacrifice" and the swiftcast moved to realign.
    It is a skill that amuses me and stimulates me for the few times I use it.
    (3)
    Last edited by Ggwppino; 10-15-2023 at 09:13 PM.

  6. #76
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    My Wishlist:
    Make ifrit hit harder due hes only one with a cast time on his spell.
    More Legos ( 2 mobile, 1 hard cast legos)
    Make demi primal having the tank treament with the burst due sometime server tick can Vanish your last Astral Impulse and that sucks.
    Make fester holding 2 stack as a ''Back Up'' so when you burst with raid buffs you can do it without double weaving.(If we still doing 2 mins raidbuff)
    Add a new demi primal with a twist like you did the phoenix and bahamut.

    It's pretty much same ish job and quality life change but with idea of hardcast spell you do more damage.
    (1)

  7. #77
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    At this point, it's better to give 3 gems after Bahamut/Pheonix that can be spent on a choice of 6 elemental summons to truly introduce a strategic aspect.

    You could have 3 high-risk summons that hit hard and 3 summons that hit less but offer increased mobility to bring a real strategic aspect to the summoner, which is currently lacking in its gameplay.

    Garuda, Ramuh, Titan, "100% mobile." Ifrit, Shiva, Leviathan, "Various risk-taking," with gap closers,casts, and dashes out, etc...

    They could also introduce various elemental combos between the summons to benefit from different effects based on the chosen combination:
    stack of Ruin 4, damage over time on targets, personal buffs, charging a specific resource management that the Carbuncle will use by harnessing the aether from elemental combos, and more.

    The summoner could be a lot of fun if they decide to add a little bit more buttons and depth to the gameplay and of course delete physick and other useless button.

    They should also consider removing Energy Drain/Energy Siphon and replacing Aetherflow management by the new ressource management, and renaming Suppuration and painflare and transform it in 2-stack spells with shared cooldown like the redmage.

    After accumulating the aether from 3 elementals summon, it unlocks access to Carbuncle's trance.
    A Carbuncle ''OGCD'' appears and blesses the summoner with its aether accumulation, granting them 4 OGCD stacks that are on the same spell button.
    The summoner has 30 seconds to use these 4 stacks, which can be used during Phoenix/Bahamut.

    This also grants an automatic special attack to the next Bahamut/Phoenix, with Bahamut using "Megaflare" and Phoenix using "Flames of Unforgiveness."

    It's done quickly with Paint, so don't blame me; I have no talent for using editing software xD.
    Exemple:

    (0)
    Last edited by remiff; 10-27-2023 at 05:36 AM.

  8. #78
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    349
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Renathras View Post
    Why would they do this?

    Considering how many people already complain SMN is "too easy" to be "allowed" to do as much damage as it does, removing Raise and upping it to MNK or BLM levels of damage would cause an outrage.

    Not to mention that the new Caster is brand new. It doesn't have years of people using it and having a combat Raise. Wouldn't it make more sense to just not give the new Caster a Raise and make it what you're asking for?



    Not no, but HELL no. Hard pass.
    I want their removal as a physick is useless after level 40/50 and b resurrection often isn't needed.

    But i think regardless they should increase the job difficulty, by adding a lot more variance and cast times to the job alongside the new actions.
    (0)

  9. #79
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Summon bahamut and summon phoenix need to be separate buttons (like in PvP). Casting one would lock you out of it until you summoned both, but it would let you choose how they fall into the odd and even minutes of the fight.

    Phoenix has very important healing utility, this would give you more control over when it shows up in a fight on top of rewarding knowledge of the encounter. If summoner is going to remain as simple to play as it is, this is the very least they can do - it's not like the job is hurting for hotbar space.
    (2)
    Last edited by Myon88; 10-29-2023 at 10:16 PM.

  10. #80
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,462
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Myon88 View Post
    Summon bahamut and summon phoenix need to be separate buttons (like in PvP). Casting one would lock you out of it until you summoned both, but it would let you choose how they fall into the odd and even minutes of the fight.

    Phoenix has very important healing utility, this would give you more control over when it shows up in a fight on top of rewarding knowledge of the encounter. If summoner is going to remain as simple to play as it is, this is the very least they can do - it's not like the job is hurting for hotbar space.
    This would be a cool solution. I think they might save this one for another expansion, but they could make Bahamut give 1 'umbral aether' and Phoenix give 1 'astral aether', those would fuel a 3rd Demi to be used during the 2min marks. I suspect that the big feature for 7.0 will be a level 100 trait that will give new gems either after Phoenix, or a 'convert button' activated on demand.
    (1)

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