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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    You just described the eureka magia wheel
    Must be really reductive to say that I described the Magia Board lol. Maybe the shape and the fact that it has elements?
    (1)

  2. #2
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LoadedVirus View Post
    Any reason Slipstream needs to have a cast time? (I might just be picky)
    As a Red Mage, I will jump ass first into the aetherial sea and die if Summoner becomes even more mobile.
    (4)

  3. #3
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I really don't expect them to do anything more with SMN at this point other than to add new powers for the next level cap. It's honestly pretty well balanced for what it really is and does. I personally would probably like a little more complexity but that comes from having run the old SMN from it's 1st edition which was much more complicated than even the Stormblood version. Not necessarily because the current version sucks or anything. It really is a Final Fantasy SMN with a clear Identity now, that is right on the mark.

    But there is one thing I might want, that would be to make the actual Summons more transparent during the Summon Portion. I personally think they are absolutely cool... but they do block the view for everyone else in Dungeons and Raids. So you kinda have to keep your distance so as not to hose up everyone else. They kinda blot out the sun at times. Small only works for you not everyone else. They're only there for a short time, but with as fast paced as some of the mechanics are getting they can get in the way.
    (0)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silverquick View Post
    But there is one thing I might want, that would be to make the actual Summons more transparent during the Summon Portion. I personally think they are absolutely cool... but they do block the view for everyone else in Dungeons and Raids. So you kinda have to keep your distance so as not to hose up everyone else. They kinda blot out the sun at times. Small only works for you not everyone else. They're only there for a short time, but with as fast paced as some of the mechanics are getting they can get in the way.
    One thing that helps with this is changing the summon size yourself (even if you're not the SMN), since it's client based. But there's another thing that would help this immensely and is glamouring them into their pre-90 iterations (egis or carbuncles) - I wish they would offer this possibility with the /petglamour command.
    (0)

  5. #5
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    421
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Revert to Stormblood with pet ghosting fixes.
    (4)

  6. #6
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mecia View Post
    Revert to Stormblood with pet ghosting fixes.
    Literally impossible. Demisummoning is the root cause of all ghosting problems. No iteration of Summoner will ever exist without ghosting problems (including EW) without first scraping the demi mechanic.
    (3)

  7. #7
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Flana View Post
    Literally impossible. Demisummoning is the root cause of all ghosting problems. No iteration of Summoner will ever exist without ghosting problems (including EW) without first scraping the demi mechanic.
    fix demisummoning, treating pet and demi as two different entities
    (0)

  8. #8
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    I think we should just disappear like other FF games and just control the summon ourselves, don't even need to change the rotation.
    (0)

  9. #9
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ggwppino View Post
    fix demisummoning, treating pet and demi as two different entities
    You cannot fix demisummoning. Ghosting is a result of the any pet entity that has a hard cutoff, and that is exactly what demisummoning does. It summons and then kills a new pet, causing a hard cutoff. You can still ghost gem summons because the pet has to spawn in, then attack, then despawn at a specific time. Even if carbuncle literally did not exist, you can still easily ghost an ability from the demi/gem summons because of the absurd animation delay on spawn in and their refusal to retarget if something dies (such as an add) before the ability/auto goes off.

    You cannot seperate ghosting from the demisummon mechanic. It is an in-built feature, and somehow SquareEnix still hasn't figured that out yet.
    (2)

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Flana View Post
    You cannot fix demisummoning. Ghosting is a result of the any pet entity that has a hard cutoff, and that is exactly what demisummoning does. It summons and then kills a new pet, causing a hard cutoff. You can still ghost gem summons because the pet has to spawn in, then attack, then despawn at a specific time. Even if carbuncle literally did not exist, you can still easily ghost an ability from the demi/gem summons because of the absurd animation delay on spawn in and their refusal to retarget if something dies (such as an add) before the ability/auto goes off.

    You cannot seperate ghosting from the demisummon mechanic. It is an in-built feature, and somehow SquareEnix still hasn't figured that out yet.
    I know it's a problem with Demis because they stick around for a while... but I wonder if it wouldn't be better to just convert the gemstone summons into animations rather than pet entity replacements? At the very least the carby would stick around for longer and the Radiant Aegis would be less unreliable.
    (1)

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