Is a potency upgrade to Clean Shot. Machinist having "its 123" is not locked behind that upgrade to the "3" you already had.
If you want to get really specific, that's because Hypercharge grants a potency buff regardless of whether it's used on Heat Blast, Auto-crossbow or anything else. (Which is also why Heat Blast's direct ppgcd is 366, not 333.)That's not even going into stuff like Hypercharge coming at lvl 30 but Heat Blast coming at lvl 35 if you want to get really specific.
On this, pretty much anyone would agree. And already had across these forums since Stormblood.The point I'm trying to make regardless, is there are some abilities that are locked way ahead that really don't feel good to be missing from the earlier kits.
To get back to the main point, though...
Read the content type mentioned in the title. Is it... trials? Is it... raids? EO boss fights?
No. It's dungeons. Wherein, yes, BW is essentially a cast of Benediction per GCD, for 4 GCDs straight.
Do you specifically enjoy it being braindead?Clearly people are enjoying it, while a vocal minority aren't.
Ignore the power level; we're talking gameplay here. Do you specifically enjoy that it no longer has any interaction with the rest of your kit beyond just keeping your GCD rolling?
No. We don't. PLD and WAR should both have their flat sustain slightly tuned down or dungeons ought to be made harder (which devalues flat sustain, achieving very similar results). We can have the trinity for the heavier content but especially for casual content, I have very little faith and would rather make sure I can keep the party going if need be.Healers in general need a more interesting rotation and the other tanks(not PLD), need more sustain tools since they're lacking which is where the pain comes from.
No one has said it is an "I win" button outside of obvious hyperbole. Fights aren't ended through healing. You're strawmanning again.BW is a nice tool, but it isn't I win, that's just exaggeration. I win is BW giving all your attacks an extra 100k potency.
Again, though, it is effectively a multi-cast Benediction when used in AoE. An "I live" button, though? In the relevant context here? Absolutely.
Those two things have nothing to do with each other, and a huge portion of those throwing tomatoes at WAR's Endwalker design... are the WAR mains.I mean I can remember some of the Living Dead threads but nowadays it's just throw tomatoes at WAR which is very helpful surely.
What does this have to do... with anything? Every tank got their tank stance at 30 (except PLD, who originally got it at 30). You were not single out. Every tank had hefty enmity modifiers on its combo skills, its ranged attack, and it first AoE; you didn't typically need the tank stance to hold threat unless you were significantly less geared and/or skilled than your DPS.SB had a lot of quirky things like that where nowadays were quite strong. I still remember when Defiance was level 30...quite a long time before we could keep RDM's from ripping aggro. Diversion? Nobody uses that apparently despite being one button.
I don't get what you're even trying to 'prove' here.
Nerfs are exactly the way whenever the outlier is a relative excess of strength, just as buffs are the way when the outlier is a relative lack of strength. The point is to correct an imbalance.Nerfs aren't the way until it gets as busted SMN outperforming over BLM and SAM by a landslide.



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