Now you're getting it. Bloodwhetting isn't the crime against humanity everyone loves to make it out to be. If it was, it would handle everything on its own.
And indeed, I stick mitigations just fine like everyone else. If Bloodwhetting was like Holmgang on 25 seconds, and let you heal, I'd call for a nerf then sure. As it is, it's a very handy little tool that becomes another good addition to a fine kit. WAR and PLD shouldn't have to be the only ones with really good sustain though truthfully.
I'm hardly grasping, everyone else has to hard focus on WAR somehow being the most broken thing in multiple pieces of content as if it's somehow the only thing ever. You probably didn't read the thread with Supersnow which is understandable, but that's the crux of the arguments being made. Hard focusing on nerfing WAR won't solve anything. Fixing the others to stand up to par and going from there will be a lot more palatable in general and better for the long run. Honey over vinegar and all. If you have to pretend like I'm grasping for things haphazardly to win an argument as if that's a defense against any of your points however, then I'm afraid it's already over. Not like much will change anyway, suppose even if Dawntrail starts WAR in a less favorable position, 5 expansions show it will always come back each and every time anyway. Might as well focus on the actual jobs in need of good changes, WAR's can't be asking for everyone forever.
I'll leave the threads to it. You're welcome for Living Dead being better.