Tell that to Frontline. I love mass pvp, but as Paladin there's BARELY any place for me. There's thatsmellstench in the air of every job being good at certain content. But then I don't think the game nor the people respect one-job-ponies.
Tell that to Frontline. I love mass pvp, but as Paladin there's BARELY any place for me. There's thatsmellstench in the air of every job being good at certain content. But then I don't think the game nor the people respect one-job-ponies.



1.) Apples to oranges, you are comparing PvP Paladin to normal Paladin, which are vastly different beasts.
2.) You provide the longest duration stun and are extremely tanky. You provide suitable annoyance factor on maps with interactable nodes (Onsal Hakair, Seal Rock). Your Limit Break is an absolute game changer against enemy limit breaks being used by reducing a ton of damage. You can cover teammates to help them get out or use it slingshot yourself into safety of another. You don't have the same offensive power as say Warrior, Gunbreaker or Dark Knight, but you are by no right a bad job pick.
Your opinion, but as THE-one-job-pony I advice taking into account cooldowns, party memeber limit and that's comparing to meta too. And playing it a bit you'll understand fast that you might be annyoing from time to time to be noticed and told about on forums, but it's so rarely you really lucky to make an effect on the match practically speaking. With Battle High effectivness droped with barely any damage to boost in the first place (it doesn't boost defense), I rather trade all damage for reduced cooldowns and play as actually cool meme support which can risk dying saving people or taking attention of entire alliances without care of Battle High. As of now, you're either bored or gets into A LOT of troubles trying to do anything esspecially in second half of matches with everyone having fun with Battle High.1.) Apples to oranges, you are comparing PvP Paladin to normal Paladin, which are vastly different beasts.
2.) You provide the longest duration stun and are extremely tanky. You provide suitable annoyance factor on maps with interactable nodes (Onsal Hakair, Seal Rock). Your Limit Break is an absolute game changer against enemy limit breaks being used by reducing a ton of damage. You can cover teammates to help them get out or use it slingshot yourself into safety of another. You don't have the same offensive power as say Warrior, Gunbreaker or Dark Knight, but you are by no right a bad job pick.
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