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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I guess my take will be bad because I'm not a hardcore rdm player lol (it's one of the more enjoyable DPS currently)

    I'd like more utility, "utility" tax does exist currently which would either mean you could remove it by removing rez (and magick barrier) and make it do close to BLM dps or you could add more to that utility... just adding more from current shouldn't be "taxed" because honestly the gap currently is already too much even after the buffs... but I doubt they would want RDM near melee damage, So maybe adding some utility without taxing it would at least help it to stand out from summoner currently which just is really mobile and has pretty much similar utility but way better self shielding, should at least lean more into that "white magic" aspect, So Ideally more utility just not at the cost of taxing the job. (Also utility needs to be more valuable then it currently is)

    Personally I don't like the Idea of WAY more mobility (LIKE summoner has currently), But I wish for red mage to be more flexible with it's melee (Unsure how you can do that in "burst meta"), If it was down to me I'd want for even more "sword play" but rdm is already struggling from a lot of issues, Unless they make it very flexible (and burst meta somehow doesn't exist) then I guess anything's possible... I think they need to fix issues surrounding the job before it's even a discussion though, I just wish you'd actually use your sword more.

    I just hope it's not like a 4th combo finisher and barely any changes from EW if anything, I'm kind of sick of how much combo finishers it's got now lol
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    Last edited by Rithy255; 10-21-2023 at 08:27 PM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    utility
    Besides a self shield, what kind of utility would you want?

    Quote Originally Posted by Rithy255 View Post
    I just hope it's not like a 4th combo finisher and barely any changes from EW if anything, I'm kind of sick of how much combo finishers it's got now lol
    We get three combos per two minutes. I wouldn't be surprised if some day they gave us the MNK Nadi treatment and did combo ending with Verflare finisher -> combo ending with Verholy finisher -> combo ending with Versuperfinisher finisher.
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    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rongway View Post


    We get three combos per two minutes. I wouldn't be surprised if some day they gave us the MNK Nadi treatment and did combo ending with Verflare finisher -> combo ending with Verholy finisher -> combo ending with Versuperfinisher finisher.
    I could see this potentially happening too. It better have lots of particles and bottley noises.
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  4. #4
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    I'd like more utility, "utility" tax does exist currently which would either mean you could remove it by removing rez (and magick barrier) and make it do close to BLM dps or you could add more to that utility... just adding more from current shouldn't be "taxed" because honestly the gap currently is already too much even after the buffs... but I doubt they would want RDM near melee damage
    Yep, big ol problem of utility is that the developers value the utility more than the players do. Like with what Rongway responded to you with, the best utility Red Mage can receive is a personal shield. If you ever dip your toes into savage or ultimate you will very quickly realize how squishy Red Mage is compared to the other casters. This is two-fold because both Summoner and Black Mage have a personal shield ability that they can plan to use for those hard hitting attacks. Even with BIS by in Abyssos, I can dodge everything and only get by the required attacks and my healers would still have to baby me because my health pool was just so low.

    And they definitely won't give Red Mage melee damage or make it close to Black Mage in DPS. It's like Schrödinger's DPS where our damage should be high because we have to be in melee range frequently, but also should be low because we can dual cast Rez 3 people before we run out of mana. It's like pimple on your back that you can't reach to pop, it's irritating and you can't do anything about it.

    Quote Originally Posted by Rithy255 View Post
    I just hope it's not like a 4th combo finisher and barely any changes from EW if anything, I'm kind of sick of how much combo finishers it's got now lol
    "We have heard the complaints about Red Mage's lack of flexible movement and low damage for the effort, to combat this, we have added VerUltima as a finisher after Resolution. Please look forward to it."

    I am mostly joking with that one.
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  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rychu View Post
    Yep, big ol problem of utility is that the developers value the utility more than the players do. Like with what Rongway responded to you with, the best utility Red Mage can receive is a personal shield. If you ever dip your toes into savage or ultimate you will very quickly realize how squishy Red Mage is compared to the other casters. This is two-fold because both Summoner and Black Mage have a personal shield ability that they can plan to use for those hard hitting attacks. Even with BIS by in Abyssos, I can dodge everything and only get by the required attacks and my healers would still have to baby me because my health pool was just so low.
    I'll just give my thoughts here, but if I was to give RDM utility it would be in the form of a ogcd aoe heal, which in itself is very "weak" as a utility, but I understand why no RDM would want that under the idea that it would really cut out damage, also that healing isn't that useful in general (I personally wish they put more importance on healer healing, so healing utilities also actually help a lot more). That or some Shielding I just like the Idea that RDM is a utility focused caster other then rez just existing, but still able to output as much as it does which i think is personally fair.

    I'm unsure how they can actually build upon current red mage with new skills? They're either going to give a bunch of pointless upgrades or more burst skills which to me just feels kind of lame if I'm honest.

    (Just keep in mind this part isn't what I think should happen with current RDM) With the "more melee" or flexible part, this would be if RDM was designed today as a new job so This is 100% unrealistic and shouldn't happen, Just what I would have wanted out the job, but I'd like it if your "sword phase" wasn't actually apart of your major burst dps and was more of a slightly more better version of your normal magic, being able to hold in even more then current and being able to go to melee when you want to, maybe even having two combo paths lol? but again this would not be apart of your burst. But again yeah I don't think we should change the current RDM we got I know a lot of people love it (including myself), but i like swords and magic! a lot hence i play PLD.
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    Last edited by Rithy255; 10-22-2023 at 05:13 AM.