Quote Originally Posted by Deslyxic View Post
2. Change 2.5s casts to 1.5s. Realistically RDM can't have the mobility of SMN without breaking Dualcast, but having 3.5/5 second of free movement is a pretty good deal.
I'd take this, or at least to 2.0 seconds, just so the animations don't look so jank when immediately back-to-back, if nothing else...

And an extra half-second or two of movement per Dualcast-step seems like it could go a decent way without seeming outright excessive.