Quote Originally Posted by PyurBlue View Post
It [removing all-damage dealing from non-DPS] might [help DPS gameplay feel more engaging in itself]. If party DPS is so high that a DPS can't even start their rotations before things die, then yes, cutting tank and healer DPS would help.
...Or, again... just increase the mobs' damned health?

In what world is "Gut half of all players' gameplay" a decent solution to "Things die too quickly"?