Quote Originally Posted by Renathras View Post
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Its like how recently i discovered that Temperance only affects your personal healing output.
For a good 4+ years i always thought that it was just an incoming heal buff for the entire party (Granted i don't really play WHM much due to how boring it is).

The fundamentals of ABC are something learned in every MMO, and that alone, with things like sidecasting and proper OGCD management can turn even the most basic casual player into a relatively good player in a few hours of practice.
The 'Ability' and 'Weaponskill' variations are something the game needs to explain a lot better early on, basically as soon as you unlock your core kit around level 15.
The mini series Square Enix released to 'help new players' could have gone a long way if it was actually used as a tutorial on how the basic game mechanics work.

On the comments about 'The balance', There are always going to be people out there smarter and more qualified top make rotations and do all the math for gearsets/GCD speeds ect ect.
I make an effort to learn 'why', instead of just straight up copy pasting what they do, and i feel that helps a lot when theory crafting your own rotations.

I have said this before, but the game does a very poor job of preparing players for the endgame. You can get through the entirety of the story pressing one button, and that to me, is a complete waste of development time. The game should progressively get harder (not super hard, just enough to challenge the average player to get better as they progress), and by the time you hit the endgame, you will have atleast a basic concept of what is required and understanding of the toolkit available to you.