Quote Originally Posted by Shurrikhan View Post
I get that, but again: Having more on to do on Role A does not require removing tools from Role B and Role C. You can just deal with the bottleneck itself (raising the healing/mitigation required, by virtue of raising the base incoming damage).
As the only reason Role A has so little to do is their niche being spread out to role B and C in ever increasing amounts, yes that is absolutely necessary.

Esp. As we are already at a point where a bad Tank+Healer have a surprisingly high Chance to not clear normal content,
While a good Tank will be a bore for every moderatly skilled Healer even in your daily expert Roulette.

If you blindly increase the dmg to the point a good tank and good Healer are not bored in normal content, passable ones will struggle to clear and the bad ones might not even be able to finish the dungeon with Trusts.


Imagine how playing tank would feel if Aggromanagement could be done by DPS just pressing a shirk clone on cd, while all the mitigation could be solved by healers putting a shield or regen on you.

Sure average groups would still want a Tank just in case or because they could be queued with a random DPS unwilling to press the shirk button. But any decent group could eoptimize the Tank away for an extra dps to speed up their daily Roulette.