There is exactly two changes/additions that I would like to see to improve the game play feel while playing red mage.

1. We need to change how the mobility works for red mage, but to emphasize, I don't mean changing the cast a fast spell and dual cast a slow spell. That is actually really intuitive and I really like that. The problem is that our mobility is tied to building up black and white mana and that enchanted reprise is a dog shit ability that needed to have been reviewed further when they reworked the mana system for Endwalker. Personally, I would like to see red mage have something added to red mage that is similar to xenoglossy. A spell that we can prep and hold onto and then use for mobility when the time is right. Either that or here is "easy as shit" solution, have enchanted reprise grant a mana stack. Having enchanted reprise grant a mana stack would solve a lot of mobility problems since it will only take 15 black/white mana to do a finisher combo and you will have free movement during the entire thing. Potencies may have to be adjusted around since technically you can do a lot more finisher combos doing that, but honestly people would probably be fine with enchanted reprise being weaker if it means having that as an option. That way you actually have some decision making, "can I afford to hold my mana for a full sword combo which is stronger or do I need to just reprise for the sake of mobility and survivability during this mechanic?"

2. Verfire and verstone are ironically too punishing when you are proccing them constantly. Picture this scenario. You are in p8s, just after doing your opener and you are building up mana for more finishers. You know Twist Nature is coming up and is a spread so you want to start your sword combo to have full mobility during the mechanic but both verfire and verstone keep proccing. You are now forced to waste one of them just so you can cast verflare/verholy because you were *too* lucky. This is just bad design to me, neither summoner nor black mage have a situation where you are too lucky with your procs. Summoner doesn't even have chance procs and black mages fire starter and thunder spell are literally just a "when it comes up press them". I would like to see a trait added that if you press verthunder/veraero while either of their respective spells are up, that verthunder/veraero have their damage boosted to compensate for the potential waster verfire/verstone that you can have. I don't know how much, but red mage is one of the only jobs where you can be punished for playing too well.