Quote Originally Posted by Milkbeard View Post
Now red mage does have a defensive buff in magick barrier and an offensive buff in embolden that makes the enemy take more damage already. Building upon your idea more, would you like to see those two moves condensed into one button, or perhaps both are provided for a longer duration and it shifts between the two based on preference or mana balance?
The shifting thing was just off of my head based on how it works in PvP, but as others have said it would then fall into the ‘use damage buff every time’ so it probably wouldn’t actually work. Similarly with the effect I basically just copied the PvP version, but I wouldn’t mind what kind of ‘debuff’ it provided as long as it was fun/interesting to use. I think a ‘Verreprise’ (aoe damage dealt reduction) would be pretty cool, and would synergise well with Magick Barrier.

Maybe instead of abilities they could work as actual spells?

Like ‘Frazzle’ (Verfrazzle? Lol) as a debuff spell that increases damage taken / reduces attack speed / whatever the effect was, and a ‘white magic parallel’ like ‘Verprotect’ that reduces damage taken for the target. They could act as long casts that increase their respective mana, so you could slot them in the place of Verfire / Verstone for a drop in attack potency but increased utility. Then they could make them interact with Acceleration too in some way, plus being made instant cast from it; again there’d a decision between acceleration and Veraero/Verthunder and the utility spells. It also means they don’t fall into the hole of competing for resources in a way that limits how/when they can be used.

That’s just my idea. It’s probably literally impossible game design / too supportive / ultimate balance-breaking, but it’s what I’d like to see lol.