Quote Originally Posted by Milkbeard View Post
I have seen this sentiment before, that mobility difficulties are part of the classes identity.
Sorry, I didn't mean to cause a misunderstanding. I don't think mobility issues are a part of Red Mage identity, I believe they should be core to the identities of the entire caster subrole. How the individual jobs approach these challenges is how they will be defined. For instance, Red Mage approaches it through management of its dualcast windows, and these can be managed through use of swift/accel/melee, all of which change your casting rhythm by one "beat" as it were.

Regarding caster balance, I am frequently criticized for my desire for RDM to shed the useless support abilities so it can punch in a similar weight to its peers. RDM doesn't need to do as much damage as BLM ofc but the gulf between the two shouldn't be so wide imo. I could probably write a whole master's thesis on my opinions about caster balance although this is a wishlist thread.

And returning to that topic, I'm not so sure I have any major additions I'd want for Red Mage, besides bringing E. Reprise back to what it was in Shadowbringers--a tool not just for movement (it ain't even that rn to be fair but follow me)--but also to optimize mana usage.

Or, off the wall, maybe an ability that in one gcd just cannons your mana at the enemy, variable potency based on how much you have, to add a sort of execution ability. I wouldn't mind that so much.