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  1. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    It was a nit-pick of a nit-pick, so turnabout is fair play.
    No. One error was used to draw an errant conclusion about the actual, relevant topic (portion of filler attack spam across expansions).

    The other was about a then-replaced ability irrelevant to WHM's playflow in any endgame content in which Misery would also have been present.

    There's a difference between a relevant correction (it literally changes the conclusion on a topic of some significance) and an irrelevant one.

    This is the same reason why simply spinning the wording around on a critique on something flagrantly absurd you've said does not suddenly "turn about" that critique onto the one pointed out the issue. "Turn-about" is not equal when the objects of those actions vary qualitatively. I know that attempts at snappy/witty retorted in the best of light, but tough luck.


    Having these tools DOES force this encounter design. At least as much as not having them forces another. Your argument is equally applicable here.
    Show me where Benediction forces fight designs that would maximize its use.
    Show me where Cover forces fight designs that would maximize its use.
    Show me where Elusive Jump forces fight designs that would maximize its use.

    Rotationally necessary gap-makers like pre-Engagement Displacement constrain fight design if left with only one charge, by giving a minimum space available for that backstep. Displacement has not and will not, however, create a per ~30s mechanic in which a RDM is forced to rely on Displacement to avoid damage. The presence of backsteps does not force mechanics that make unique use of those backsteps.
    The frequency of available mitigation constrains the frequency of otherwise OHKO tankbusters. However, they do not force tankbusters to go off at that limit of frequency.


    No tool forces its unique/maximal use onto fight design, but fight design is forcibly constrained by the minimum capacities available through the jobs' kits.

    My giving you $50 for lunch does not force you to spend $50 on lunch, nor necessarily any more than whatever the cheapest lunch costs. If, however, all lunches cost at least $5, then you are forced to at least have $5 for lunch.

    Minimums and maximums are not the same thing.
    (11)
    Last edited by Shurrikhan; 10-16-2023 at 11:24 AM.

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