Removing the oGCDs has a roughly equal impact on this. If increasing the damage done to increase the number of GCD heals would be impossible, so too would decreasing the healing available to healers to meet the existing requirements.
Available healing output as compared to requirement is the same thing as requirements as compared to available healing output.
It's not like the only way to increase healing GCDs is to decrease the number and/or power of oGCD heals, since what affects the portion of GCD heals is simply the ratio.
That's why I've typically specified "relative" healing requirements, even.



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