I think the whole PS3 limitations thing is more related to back end stuff, server code, character data storage etc? From the outside looking in they don't seem to have trouble coming up with unique and complex mechanics either for players or monsters. Construct's enumeration, ASTs Macrocosmos etc,Warri... Reaper's conal cleaves etc. The ingredients are there and many of them are pretty new so I can only assume that the combat scripting system they have in place is pretty capable.
There's also the all too easy to fall into trap of trying to pocket those cooldowns for a 'rainy day' that would invariably never actually come.



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