it has literally nothing to do with the actual DPS numbers themselves or the tuning based on that, it has everything to do with the fact that spamming 1-1-1-1-1-1-1-1-1-1-1-1 is not fun
DPS mains cease talking forever please
it has literally nothing to do with the actual DPS numbers themselves or the tuning based on that, it has everything to do with the fact that spamming 1-1-1-1-1-1-1-1-1-1-1-1 is not fun
DPS mains cease talking forever please
If Healers aren't DPS, and thus should not receive DPS abilities, then why isn't that logic applied to tanks as well? They get new DPS abilities every expansion and they aren't DPS. Why don't they just get an obligatory upgrade to their basic combo buttons and get 2 or 3 new defensive cooldowns instead?
Downtime (in regards to healers) refers to time where healing isn't required, whether it be from everyone being full, or there's no incoming damage where you can let auto-regen take care of the work. Those moments are where we spam GlareI'm sorry to burst this bubble people have talked about for like 8 years but when you say "healers need something to do during (alleged) downtime" can you be more specific? I see people say this all the time but never suggest anything. Perhaps because we all know there is nothing to do other than damage and fights barely have what would be classified as downtime..
Because that's a strawman of your own making. Healers don't care about being top DPS, they care about ENGAGING DPS. Square could increase the DPS button count on healers to 5, 10, 500, and alter potencies to be 1/4 of our current damage and people asking for engaging healer DPS would be satisfied.
Attack the actual arguments being made, not the one you think is being made.
Last edited by TheDustyOne; 10-10-2023 at 11:07 AM.
They do not seem to have been making a point relating specifically to the number of abilities healers have available. They were directly accusing people of simply wanting healers to have high DPS. In other words, obvious bait.If Healers aren't DPS, and thus should not receive DPS abilities, then why isn't that logic applied to tanks as well? They get new DPS abilities every expansion and they aren't DPS. Why don't they just get an obligatory upgrade to their basic combo buttons and get 2 or 3 new defensive cooldowns instead?
Tanks do not have high DPS, and people are not asking for tanks to have more DPS outside of being in a state of parity with one another. Thus your response to the incredibly obvious bait comes off as taking a role that had nothing to do with this leg of the conversation and throwing it right under a bus because you're mad that healers are in a crap spot.
Last edited by Absimiliard; 10-10-2023 at 10:27 AM.
I glossed over the word "top" in "top DPS" since that's not an counter argument I've seen anyone accuse the healer criticism of, so sorry for the misunderstanding. I would've corrected that, but the conversation is moving so quickly that there's no real point. My point isn't bait, for the record, though. I just want fair treatment between the two non-DPS roles. I don't want tanks dragged down to the healers; I want the healers raised up to the tanks, even if the tank role itself isn't perfect either.They do not seem to have been making a point relating specifically to the number of abilities healers have available. They were directly accusing people of simply wanting healers to have high DPS. In other words, obvious bait.
Tanks do not have high DPS, and people are not asking for tanks to have more DPS outside of being in a state of parity with one another. Thus your response to the incredibly obvious bait comes off as taking a role that had nothing to do with this leg of the conversation and throwing it right under a bus because you're mad that healers are in a crap spot.
I don't necessarily think they should have the same amount of DPS as the tanks unless they're put in a situation where they have to invest an equal amount of effort. As it stands currently, the tanks play like melee DPS without positional requirements.I glossed over the word "top" in "top DPS" since that's not an counter argument I've seen anyone accuse the healer criticism of, so sorry for the misunderstanding. I would've corrected that, but the conversation is moving so quickly that there's no real point. My point isn't bait, for the record, though. I just want fair treatment between the two non-DPS roles. I don't want tanks dragged down to the healers; I want the healers raised up to the tanks, even if the tank role itself isn't perfect either.
And the healer players play like level 6 DPS for the majority of the fight in the majority of content in this game. Nothing makes my yeast rise quite like mashing Dosis III until my fingers bleed and using Kerachole twice in 3 minutes.
Careful. You're going to offend thecompletely useless"I only heal" crowd. They're the reason healers wound up in this situation in the first place, hilariously. The irony of getting healers stripped down only for them to wind up being virtually unneeded.
Me breathing offends them anyway.
Let them be offended, casual content can let them ignore any extra damage spells that get added, so their playstyle won't get affected.
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