Quote Originally Posted by Aravell View Post
I honestly don't mind if tanks are reasonably self-sufficient, but it's an increasingly growing issue that tanks can also heal the party. It's reasonable that a tank doesn't want to fully rely on the healer to survive tankbusters and such, it's completely unreasonable for a tank to also be capable of healing the party because that spits in the face of the trinity.
In fairness, the trinity is kinda done to death at this point. A lot of games are moving away from it. Heck, even WoW has been gradually moving away from it by making tanks and DPS increasingly capable of supporting themselves and others. Anyway, I think a limited amount of party healing is fine. They just shouldn't be able to spam it.

And that heal on Shake it Off? Wtf was even the point of adding that? WAR was the last job they needed to add more healing to. I for one thoroughly enjoy WAR in its present state, but I cannot for the life of me figure out why that particular change seemed a good idea.