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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,600
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Flana View Post
    You cannot fix demisummoning. Ghosting is a result of the any pet entity that has a hard cutoff, and that is exactly what demisummoning does. It summons and then kills a new pet, causing a hard cutoff. You can still ghost gem summons because the pet has to spawn in, then attack, then despawn at a specific time. Even if carbuncle literally did not exist, you can still easily ghost an ability from the demi/gem summons because of the absurd animation delay on spawn in and their refusal to retarget if something dies (such as an add) before the ability/auto goes off.

    You cannot seperate ghosting from the demisummon mechanic. It is an in-built feature, and somehow SquareEnix still hasn't figured that out yet.
    I know it's a problem with Demis because they stick around for a while... but I wonder if it wouldn't be better to just convert the gemstone summons into animations rather than pet entity replacements? At the very least the carby would stick around for longer and the Radiant Aegis would be less unreliable.
    (1)

  2. #2
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raikai View Post
    I know it's a problem with Demis because they stick around for a while... but I wonder if it wouldn't be better to just convert the gemstone summons into animations rather than pet entity replacements? At the very least the carby would stick around for longer and the Radiant Aegis would be less unreliable.
    I can recall asking for that a long time ago, back in the day when they were still deciding on which direction to go with the Summoner. This is the system they apparently chose. They knew at the time they couldn't keep going with the Stormblood version because of all of the problems with both Egi controls, and Demis... I thought it would be the best way forward was just making them all animations.

    But this is what they've chosen and I can't really complain... its just not quite what I imagined.

    When I really look at SMN, the 86th level or therabouts where you get the additional powers instead of just spamming Ruin all the time is actually fun to play... but the levels between that can be a little boring just repeatedly spamming the same button, which is why I recommended a little change up in the earlier levels to add some complexity.
    (0)