This point has been brought up many times now and every time it is the people making it blind themselves to the response. The gil is not an issue. I mentioned that I spend a lot of time crafting and gathering. After several years it's a given that I can buy the Ilvl off the market board for my lvl 90 warrior. I could probably buy a hundred sets if I wanted. But I don't want to have to do that. It diminishes the value of the gear to me. I've always kept myself geared for my level, and that there is no other content that requires me to have gear 20 levels over my MSQ progression. So why should a roulette be any different?Seriously, op should just buy the gear off the marketboard. Or get the mats and get someone to craft it. You just need 565, that's so low I am certain you could put together a hodge-podge set of nonsense for 300k or less to get that ilvl.
It's a matter of principal, and to some of us that matters. I enjoy FF 14 for the immersion and storytelling. I queue alliance raids because I find them fun. I've unlocked every alliance raid available to me and I plan to unlock every raid in future content too. I never cheesed CT but I'm being punished for it now. I craft my own gear, and its trivial to just craft an extra set for personal use when I'm going through the achievement grind. The problem is some people just view gear as a means to an end, or the experience grind as "something you have to do to get to the fun stuff". That fun stuff is probably ultimates or extremes and trying to push world kill speed records. If that's what you enjoy that's perfectly valid and fine, but there is another group of people who enjoy different things. I enjoy the gathering classes becauase they take me around the overworld and I get to see the sights and appreciate the music and scenery in the different zones. Logging in the lush fields of Anyx trine versus mining the salt mines of gyr abania is a vastly different experience and each zone has a lore behind it. I appreciate these nuances in the zones, but to some I'm sure they just represent "a place to go to do a quest"
This is what it boils down to. Forcing someone to play a specific way in a game that's open ended, and up until now has never enforced those limitations is the heart of why people are disgruntled. It's a valid reason. Different people play games for different reasons, and no one way is better than the other.What people are saying here amounts to "your harmless way of having fun is bad, and it's a good thing actually that you're not allowed to do it any more without jumping through pointless hoops". Absolutely ridiculous.

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