bumping because titanman alt posts are boring and this is actually legitimate complaint with the game
Personally, I feel like if you're doing something with Trusts, you shouldn't get loot at all. I also feel like there should be a Trust version of a dungeon and a 4man version. They could've made their Trust version to run along side the 4man instead of just changing them all. Then again, that would probably cost them more money and time so we can't have that....
As an aside, does anyone miss the times when things were either less telegraphed or visual telegraphed at the last second? Cyclop moves come to mind.



I don't agree with this because they have to future proof this game if they intend to keep it going. Every piece of MSQ content that involves a dungeon raid or trial should be able to use a trust. Because trust me this game will wane and fall in population and it will be near impossible for any new person who comes along trying to play it. As far as loot why would you gate keep it, this game really isn't about the phat loots. But that is my opinion, also keeping the side raids and dungeon content non trustable is fine. But you should want everyone to experience the story content in whatever way is viable.Personally, I feel like if you're doing something with Trusts, you shouldn't get loot at all. I also feel like there should be a Trust version of a dungeon and a 4man version. They could've made their Trust version to run along side the 4man instead of just changing them all. Then again, that would probably cost them more money and time so we can't have that....
As an aside, does anyone miss the times when things were either less telegraphed or visual telegraphed at the last second? Cyclop moves come to mind.
They would still be able to do progress through the Trust version and at lower levels you're kind of getting tomes to buy better gear anyway. Trusts are strong enough to carry anyone, it just takes them longer since they dont aoe (which I agree that they shouldn't), so if a person is in a 'rush' to not wait in a queue or has social anxiety etc, it kind of should come with some set backs (on top of the ones already there), since this is a mmorpg after all.I don't agree with this because they have to future proof this game if they intend to keep it going. Every piece of MSQ content that involves a dungeon raid or trial should be able to use a trust. Because trust me this game will wane and fall in population and it will be near impossible for any new person who comes along trying to play it. As far as loot why would you gate keep it, this game really isn't about the phat loots. But that is my opinion, also keeping the side raids and dungeon content non trustable is fine. But you should want everyone to experience the story content in whatever way is viable.
Yeah, even though I'm not an 'immersion' person most of the time, seeing so much red going on every time a move is about to happen kind of just takes me out of the game a bit. You end up just getting focused on 'not standing on the red' or 'standing on this red until the other red goes away' instead of actually looking at the theatrics of the fight. Couple that with all the flashy animations that some of these classes can do (like smn for instance) and it can feel like eye vomit on the screen.Yep. The day Coincounter got AoE indicators is the day Aurum Vale lost half its teeth. That's where I learned to REALLY pay attention to castbars (and how useful holding my stun for a specific move could be), and it's a shame that the sprouts of today aren't getting that lesson at that point.
Last edited by KitingGenbu; 10-01-2023 at 05:56 AM.


Yep. The day Coincounter got AoE indicators is the day Aurum Vale lost half its teeth. That's where I learned to REALLY pay attention to castbars (and how useful holding my stun for a specific move could be), and it's a shame that the sprouts of today aren't getting that lesson at that point.
Goddamnit the dungeon reworks completely slipped my mind. RIP Mist Dragon, Yoshi-P's on his way to fell cleave your kneecaps as we speak
Last edited by SomeGuy22; 09-30-2023 at 03:23 AM.
I'm actually wondering how they'll do this.
Blue Mage needs to intentionally fail the mechanic in order to learn Cold Fog, so unless they're ready to get yelled at by a group of the most chaotic raiders ingame they'll have to not completely lobotomise the mechanics.
I don’t think the game needs to get harder baseline but there need to be more optional content that is harder
It should be more of a slope into endgame instead it’s more like scaling a cliff




I don't mind if people don't play well in dungeons. In fact I look forward to it. I love seeing them get killed by mechanics and learn from it and like that sometimes a tank challenges me with things like lack of tank stance or lack of mitigation. Skill level variety is about the only variety we get in dungeons, so I'll take it.
I wouldn't mind if dungeons were like this though:But right now you don't really need to care.
- Lack of mitigation = death to tank busters or autos
- Lack of reprisal or other party mit means a party wipe to raid-wides
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560



Everything become easy when you done the same content 100+ times, but that is not true for someone who is new ..
Normal difficulity is fine in this game, however the game lack a difficulty section between easy and hard.
People who dont play well ( those who refuse learn/improve).. Mostly do so because they choose not to invest or bother..
Making the content harder will not change their attitude..
Last edited by Zeastria; 09-29-2023 at 11:07 PM. Reason: added some more
☆SCH/AST/DNC/VPR/SMN☆
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