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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,903
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I believe whats most important that needs changing is the job design from shb to EW.
    It should be "ideally" reverted to Shb in the sense that jobs shouldn't just only be about bursting in 120 windows, Healers and tanks both also need a lot to look at. I don't want another case of going back to old design so they shouldn't lean fully into how SHB felt, but they shouldn't hopefully double down on EW design either.

    They also need to either separate old content at this point and allow people to start at 90 in DT, no one wants to go through ARR constantly.

    But I do agree that theirs a lot of other issues and improvements i want to see mostly way more midcore content, I just feel like the Job design has gone down so much in recent times that improving that firstly would actually help my enjoyment of the game, I really dont feel motivated to play outside of running content with friends or doing casual activities.
    (4)

  2. #2
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Rithy255 View Post
    I believe whats most important that needs changing is the job design from shb to EW.
    It should be "ideally" reverted to Shb in the sense that jobs shouldn't just only be about bursting in 120 windows, Healers and tanks both also need a lot to look at. I don't want another case of going back to old design so they shouldn't lean fully into how SHB felt, but they shouldn't hopefully double down on EW design either.

    They also need to either separate old content at this point and allow people to start at 90 in DT, no one wants to go through ARR constantly.

    But I do agree that theirs a lot of other issues and improvements i want to see mostly way more midcore content, I just feel like the Job design has gone down so much in recent times that improving that firstly would actually help my enjoyment of the game, I really dont feel motivated to play outside of running content with friends or doing casual activities.

    I'm not too well versed in the number crunching and fun factor of the jobs, I know some people here have provided well thought out debates on it in the forums.

    I have noticed though my damage numbers are at my highest whenever a boss battle starts, but then it peters out for the rest of the battle.
    (2)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kaliesto View Post
    I have noticed though my damage numbers are at my highest whenever a boss battle starts, but then it peters out for the rest of the battle.
    That would be the two-minute meta at work. Your team goes in hot, dumps everything they've got, then spends the next two minutes slapping the boss with pool noodles. The average player won't properly manage their cooldowns and/or rotation, so the next burst window (if your target even lives long enough for you to see it) likely isn't going to be as robust as the first due to drift. There's also the matter of bosses being designed to choose violence especially hard during the period SE estimates your group's window will fall, which even further lowers your numbers.

    The two-minute meta is one of very few things all corners of the community seem unified in their dislike of.
    (2)
    Last edited by Absimiliard; 09-30-2023 at 12:55 PM.

  4. #4
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Absimiliard View Post
    That would be the two-minute meta at work. Your team goes in hot, dumps everything they've got, then spends the next two minutes slapping the boss with pool noodles. The average player won't properly manage their cooldowns and/or rotation, so the next burst window (if your target even lives long enough for you to see it) likely isn't going to be as robust as the first due to drift. There's also the matter of bosses being designed to choose violence especially hard during the period SE estimates your group's window will fall, which even further lowers your numbers.

    The two-minute meta is one of very few things all corners of the community seem unified in their dislike of.
    I've been trying to bring in food and strength potions lately into normal content, though it seems it doesn't matter much in alliance raids if I'm one of the few only doing it.

    Just to deal with the pool noodling like you said.
    (0)