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  1. #31
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ChrysOCE View Post
    Where are you gated, in prior relics? There's nothing "hard" in relics. It's just time and commitement?
    Why do you think I mean "hard" when I say gated? Most of the gating in relics comes from the sheer frustration of things like Eureka, atma farm, potd farm, hoh farm, books, and waiting to get people together so you can actually attempt dead content like DR.
    Those aren't fun, they're just padded out an artificially long amount of time to gate the average person out and keep them from doing relics. Because for some reason it comepletely "cheapens" the relics of everyone who has an old relic in their dresser if too many people can earn one.
    (2)

  2. #32
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Doing PLD ARR relic against my better judgement.

    I think that doing them exclusively through tomes is not great, but I appreciate the time saving vs how older relics are ground out.
    (1)

  3. #33
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ChrysOCE View Post
    Sorry, but how is that even remotely possible? How can you think something is special, if anyone can get it, with minimal effort? It's entirely NOT special. When I say drop the pretense, and just call it a tomestone weapon, this is no longer "relic" content.
    Because I don't value the idea of the haves and the haves not. I don't think anything positive about seeing achievements like that. At best the opinion is neutral. I also really cannot get behind the idea of eureka and bozja because they aren't future proofed. Certain relic steps in them might be, but the zones are not and that alone makes them bad in my eyes.
    (4)

  4. #34
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VerdeLuck View Post
    The current Relics are great, I can make progress without feeling like I have to drop absolutely everything, I can feel like I'm making tangible progress every time I log in and work on it, something that previous grinds did not have.
    I have to disagree with this point. There are options for steps of previous relics tied to daily roulettes. So long as you had the quest active, you could make tangible progress toward your relic and passively collect the items you needed just doing normal things. Not all steps had this and some did focus on doing specific content, but this concept did exist in previous questlines. I'm completely against relics tied to exploratory zones for exactly this reason, that you couldn't make tangible progress toward anything on any step just doing some of the things you normally did.
    (0)

  5. #35
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xirean View Post
    Because I don't value the idea of the haves and the haves not. I don't think anything positive about seeing achievements like that. At best the opinion is neutral. I also really cannot get behind the idea of eureka and bozja because they aren't future proofed. Certain relic steps in them might be, but the zones are not and that alone makes them bad in my eyes.
    I'm having flashbacks to about 1-2 years ago when the forums here argued that houses should be more rare because it makes them "more special" for those that have one, so SE shouldn't add more wards.
    (3)

  6. #36
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Technically anyone can get an ARR, HW, SB, or ShB relic. Some of those are more future-proofed than others. That's the entire idea of the relics. They're meant to be the non-raiding answer to an endgame weapon. But what makes them a relic versus a tome weapon is the journey to obtaining it. And as I said, we can debate the finer points of the specifics of the journey. But the existence of the journey is what makes the reward at the end feel unique. And that applies to a many things in XIV. There's a journey to a reward and that can help make the reward worthwhile.
    I agree. I have more sentimental value for my half-completed ARR Relic weapons I couldn’t bother doing the fates to finish than I do all my up to date Tome relics.
    (3)

  7. #37
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Xirean View Post
    Because I don't value the idea of the haves and the haves not.
    But what about the other things in the game that are haves and have nots? Savage, Ultimate, mounts for Triple Triad, titles for fishing, being able to craft new gear because one person put in work to level and gear their DoH, players who get special rewards like the postmoogle hat because they did that side quest, and many other examples. These are all things we take a journey to obtain a reward for and only players who take that journey will obtain it. And there's nothing wrong with that because we can choose which journeys we think are worth doing and work toward them.
    (5)

  8. #38
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    441
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VerdeLuck View Post
    I'm having flashbacks to about 1-2 years ago when the forums here argued that houses should be more rare because it makes them "more special" for those that have one, so SE shouldn't add more wards.
    How is the scarcity of housing and relic weapons even remotely comparable? Noone is saying that relics should be closed off to anyone. Just that it should be something more than a tomestone weapon that you can collect, just by passively playing the game. EW relic didn't have to be Eureka or Bozja level of content, but it should have been more than what we got.
    (10)

  9. #39
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TaleraRistain View Post
    But what about the other things in the game that are haves and have nots? Savage, Ultimate, mounts for Triple Triad, titles for fishing, being able to craft new gear because one person put in work to level and gear their DoH, players who get special rewards like the postmoogle hat because they did that side quest, and many other examples. These are all things we take a journey to obtain a reward for and only players who take that journey will obtain it. And there's nothing wrong with that because we can choose which journeys we think are worth doing and work toward them.
    What about them? I've already made my stance. Do you need me to state it again?
    (0)

  10. #40
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Xirean View Post
    What about them? I've already made my stance. Do you need me to state it again?
    It was unclear if you just disagreed with relics being something that wasn't accessible to everyone or you didn't like the general idea of anything at any point requiring something that not everyone would be willing to do. And to that point, where is there anything in this game that doesn't require us to do some special task for a reward? Even the MSQ asks that you do the MSQ tasks or you don't get experience the story that goes with it.
    (0)

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