He's referring to Yoshi-P's comments in recent interviews. Yoshi-P has cited many of the game's recent changes as an attempt to appeal to 'younger gamers'.




I have several ideas that may have some appeal to the demographic that he seems to want to please. Give us jobs that feel like they're complete unlike current SMN and accommodate for actual diversity of playstyles rather than having them be clones of each other that share mechanics like DRK and WAR. Have dungeons and especially capstone trials not be pushovers.
And to stop completely and utterly with the cringe ads that have come out during Endwalker like the live action commercial and infamous cocomelon-style tutorial series. People like me do not like being demeaned that way and if you give me the ick with a poorly put together costume as opposed to some of the actual decent cosplays I've seen from XIV, don't expect us to want to click the link. That white mage ad that occasionally still appears when I'm scrolling through instagram stories is enough to spook me when I'm on my phone late at night.
Just because we're young also doesn't mean that our sense of humour is at whatever level Hildibrand/the open sesame Nophica sequence from Myths. Same for the all the food scenes this game insists on pushing including the eyeroll worthy taco cat moment in the DT trailer. If what we're looking for is a fantasy mmorpg we see that and get turned off. We want a game that takes itself somewhat seriously and isn't embarassing to watch play out on our screens.
FFXIV doesn't feel like itself anymore. It feels more like an SNL skit. We somehow went from the writing in Heavensward-Shadowbringers to this.
Авейонд-сны


I mean, this makes CBU3 seem either lazy or negligent.They need to address this in particular because at the moment it runs counter to their mantra of "its ok to take breaks, you can come back at any time!" Not when you risk the experience being gimped if you dare take time off or start late. It also ruins the natural learning curve [miniscule as that might be] that you would experience doing these fights during your game progression because they're so undertuned you can sleepwalk through them.
They acknowledged there are complaints about particular boss fights not scaling properly and becoming jokes, and their answer is to just fix the newest one?
Just think about this: DT will surely attract more people. They're gonna fix the one boss that's gonna take new players an eternity to reach and I'm sure by the time they do it either the queue will take an eternity or it will be a point at which power creep will make it stupidly easy again. I bet they're just planning to make the final phase of the fight an invulnerability phase which isn't thrilling.
I have no idea why they decided to go and rework Ultima and Ascian Prime into some of the best battles in the MSQ and then gave up. They just "fixed" the beginning and the end and left everything else in the middle to rot.
Last edited by Aldath; 09-23-2023 at 01:48 AM. Reason: Typos




I feel like he's missing the one commonality with games that are popular with younger gamers and that's that almost all of those games are free to play. P2P MMOs will never be as attractive to young people no matter how much you reduce the grind or improve the graphics.



I also feel that the comments he made in an interview pertaining to F2P models was spot on:I feel like he's missing the one commonality with games that are popular with younger gamers and that's that almost all of those games are free to play. P2P MMOs will never be as attractive to young people no matter how much you reduce the grind or improve the graphics.
"F2P is an unreliable source of income predicated on devoting a lot of development resources to monthly consumable or cosmetic items in order to maintain profitability, leaving little time for higher quality story and battle content, and a playerbase which changes dramatically in size and revenue from month to month."



If people feel like the game is bad enough catering to lowest common denominator adults, then just imagine the hellscape if it pivoted to lowest common denominator youths.




And that's nice and all but it doesn't change that trying to appeal to young people by removing the grind isn't likely to have any effect on amplifying the game's appeal when the initial barrier of entry is there.
Also, how old is that comment? Is that 10 years ago Yoshi-p or recent?


That's the Yoshida that brought me into this game, a far cry from recent one. I mean we're already starting to feel like F2P with how neglected the game feels.I also feel that the comments he made in an interview pertaining to F2P models was spot on:
"F2P is an unreliable source of income predicated on devoting a lot of development resources to monthly consumable or cosmetic items in order to maintain profitability, leaving little time for higher quality story and battle content, and a playerbase which changes dramatically in size and revenue from month to month."


Last edited by Axxion; 09-23-2023 at 02:40 AM.
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?




Indeed, we have lots of players in their 30s and 40s (and consider, many of those people would have been in their 20s-30s in ARR or while playing other MMORPGs like WoW).
So he wants to appeal to today's 18-30s. But I do see plenty of people that age playing already. A strength of this game has been how it grows by word of mouth. A friend brings in a friend. A partner makes their partner play.
And what even puts people off usually? Are they even complaining about relics being too hard to get? What they usually complain about is the MSQ and how long it takes, too much story and not enough fighting, or difficulty forming social connections (which Endwalker's solo content doesn't help with).
Are their interests different to the older generations? No, because anywhere that people look for friends and mention their age, they all say the same thing regardless of age. Whether people are 20 or 35 they either do extreme/savage or gpose.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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