Quote Originally Posted by Zaaku View Post
Thanks... I think. I do agree with you though. A 75 Whm who didn't know Benny seems impossible. It took that players 3 solid MONTHS of playing 6 hours a day to reach his cap. I find it difficult to believe he was never called upon except that one moment at 75 to use it and only then realized it was in his abilities list. Even if that was the case that was exceedingly rare. Literally unheard of in my time in FFXI.

It is quite possible for someone who never touched the job until 40 to not have a bloody damn clue what they were doing even if they did cap. Which honestly you can go from 40-50 in 2 days anyways, so learning the job then is just plain utter ignorance. If you expect me to accept that everyone should have 2 days of 'training' after the PL rocket pocket parties and then determine if they are willing to learn how to get good then when even have levels at all?

Hell just let us all have 50's and you can pick a class whenever you log in. Apparently that is what PLers want anyways why not oblige them and toss the whole leveling thing completely. I cannot be bothered to put more then 10 hours of effort into attaining my cap lets play some of that awesome and fun end game! Surely those 6 events will never get boring day after day after day.

Leveling has to be a KEY component of the game experience. Hell I say the MOST important. In FFXI when you finally did cap you could have done end game. Many choose to simply level another job. Why would they do that?! It took them FOREVER to reach the max level. Who would ever doing something hard on purpose AGAIN? Because it was FUN. Was the battle mechanic inherietnly fun in and of itself? That is up for debate. Many will say it was just a long grind. Those people tended not to last long in the game. It was enjoyable because you got to feel yourself becoming more powerful. Take on more and more challenging foes and use new talents and abilities you've learn through dedication. It is the progressive feeling of becoming better and more able that drives you. A feeling that has been lost on todays generation. Hard work isn't something to run away from. Taking head on that which opposes you and overcoming it is what makes capping satisfying. Enriches the game play and your take home after you log off. Did I just spend 5 hours getting lost in Yuhtunga to join a PT which wiped 3 times and only got half a level today?


Yeah I did. I'm sure I can get that other half tomorrow... *happy sleep*
You can't just go and pull the "Why not just give us all everything right away!" hyperbole. That's simply not true and we all know it. Leveling was almost all the content in the game until recently. Given there are 7 classes to level combat-wise and after the first 2 it gets really boring. It's not like most games where you go through all that content ONCE to level a class to max. You go through it 7 times if you want all classes to cap. Maybe if the journey to 50 was actually interesting people wouldn't PL as much. The fact is that right now it's dead boring. Grind here, grind there, do a dungeon once, go grind in new spots, grind in more new spots, grind in Strongholds, 50! Grind could also be replaced with leves for similarly boring results.

Also comparing things to FFXI is pointless. FFXI at that point was a full game with no huge glaring issues and they had time to focus on content and the like. There's still not that much to do, especially while leveling because they are still fixing the game. Can you really blame some people for not wanting to do the same grind spots for every level range 7 times? Not to mention additional classes added in the future.

Hard work isn't lost on this generation but monotonous, painful grinds that only serve as timesinks might be. The borderline masochistic era of MMOs is long gone now. Things have been streamlined and improved. Leveling should be a journey sure, but it shouldn't be a bulk of the content.

Should leveling be slowed down a bit? Sure, especially the first 20 levels or so. That has little to do with PL since that's going to happen no matter what. If people can PL, people will PL. There's no way to stop it without restricting how legit players do things as well, hence the old claiming system which was awful.