that's exactly what I am saying Xoo, when these things are fixed those player will come to play the game....
as is when they make the game MORE CASUAL, as most players want it to be, not make it MORE ELITE as you would want it to be.

that's exactly what I am saying Xoo, when these things are fixed those player will come to play the game....
as is when they make the game MORE CASUAL, as most players want it to be, not make it MORE ELITE as you would want it to be.
What does that have to do with plvl? Some people are meant not be skilled. That's why I always ask for skilled players.I'll be the first to admit it. I enjoyed the benefit of several PL parties when I was leveling up. That however was only between 10-18. Happened rarely. Still took a week, and was in FFXI :P
The issue I'm finding now is EVERYONE is PLing in FFXIV like crazy. The worst part is that people are delusional enough to DEFEND it!? I keep getting asked what is the problem? I'll tell you the problem.
I ran a Mog pick up and we wiped. Not because we slow killed. Not because we got screwed on the Memento. Not even because of a stray Pom-flare. We lost because our Whm didn't know how to Esuna. Or even what it did. Nor did he realize there was a cool down on PoM and he used it earlier on a random Cura. I asked him in /tell what is going on, if he was drunk.
Nope.
He was new. In fact this was his first week playing.
Full AF level 50 Mog access first weeker.
PLing is getting out of hand and while this may be an extreme case it goes to show the root of the problem. People can level fast too fast and in the process rob themselves of the experience they need to play the game. These are the noobs I guess, they don't know any better. What is truly frightening are the people who have 1-2 50's and PL everything else because they've "earned" it. Or they "learn the job at 40" when you can reach 50 within a day or so in the correct camps.
It defeats the purpose of attaining a capped job and destroys the sense of personal identity. When someone has 1-3 jobs because it simply takes to long to reach their full potential they become recognized for their accomplishment. Also this reflects their mindset and defines them as a player. What happens when 70% of the server has everything capped? Sure you have much easier end game since you can be flexible but at what cost? What I loved in FFXI was gaining expierence and becoming talented in my choice of occupation. When I came to an event I got to show off not only my skill but a piece of personality. I had structure and a sense of belonging because I took pride in my job type.
I understand they are working 'round the clock to make up on content and that 2.0 will bring sweeping changes but this is something that needs attention now. If they allow such a large piece of their core subscribers to get so far ahead this quickly, there will be no one around to enjoy the additions in 2.0
~~~DO YOU HAVE ANY IDEA HOW FAST YOU WERE SCROLLING?~~~Don't forget to check out the Tail Option Thread. Vote for a brighter future for all Roegadyns!
To Lux:
That was a well laid out and comprehension answer. I thank you for it even though it breaks my heart.
To Davorok:
I agree with what you are saying and many of those suggestions sound promising. A return to milestones/road blocks which forces the player to slow down and smell the proverbial roses. While hunting down just silly dangerous NM for items in rare and uninhabited bits of the world will bring the rate of rank climbing down while putting to use all those unused unloved nooks and crannies in the game world.
Genkai/Limit Breaks woohoo!I agree with what you are saying and many of those suggestions sound promising. A return to milestones/road blocks which forces the player to slow down and smell the proverbial roses. While hunting down just silly dangerous NM for items in rare and uninhabited bits of the world will bring the rate of rank climbing down while putting to use all those unused unloved nooks and crannies in the game world.
Player 1: So guys which way to paper
Player 2: Anyone have a map of Beaucedine Glacier?
Player 3: It's so white
Player 4: So where are we going?
Player 5: Help I got agg
Player 6: I like cheesecake
Maybe they'll bring genkais back when they increase the level cap.
I god I giggled like a mad cun-scientist.Genkai/Limit Breaks woohoo!
Player 1: So guys which way to paper
Player 2: Anyone have a map of Beaucedine Glacier?
Player 3: It's so white
Player 4: So where are we going?
Player 5: Help I got agg
Player 6: I like cheesecake
Maybe they'll bring genkais back when they increase the level cap.
That reminds me of my favorite FFXI quote: White Mage; "Wait, did you guys pull already? Where are you?"Genkai/Limit Breaks woohoo!
Player 1: So guys which way to paper
Player 2: Anyone have a map of Beaucedine Glacier?
Player 3: It's so white
Player 4: So where are we going?
Player 5: Help I got agg
Player 6: I like cheesecake
Maybe they'll bring genkais back when they increase the level cap.
Reminds me of the most classic moment I'll never forget:
Dunes party, around Lv15. Puller went out for a sheep and apparently missed with his ranged, and just as he was returning the WHM had put up Protectra. The WHM's HP went from 100% to 0 in one Critical. Funniest thing I ever saw.
My signature is edible. Go ahead, try some.



Don't get me wrong. I am not advocating a return to XI's punishing, obtuse, 2 hour walk-of-death quests.
Just tie-in Ability/Spell Unlocks to the already easy Class Quests but structure the quests so that we are utilizing the new Ability/Spell in order to "learn" it.
As for Limit Breaks/Genkai, just solo an NM or Class NPC to "Prove yourself" is all I am asking. (Not as hard as Maat though).
Papa was a rolling stone...wherever he laid his barbut was home.
I have a question, how well are all the WoW clones doing?.... They must be stealing all of WoW's subscribers right? Copying WoW must be the secret to success..... HINT: It isn't. I do agree with the timing of WoW being the cause for its popularity, but the "casuals" who fell in love with WoW and its mechanics are still playing it. They are not dumping their millions of subs into games like XIV, The few that do leave WoW to come over here, or to other easy-play games, are drops in the bucket and end up going back to it anyway.
Games that try to emulate WoW are going to fail just as hard as games that target the niche crowd. The main problem lies in the fact that while trying to cater to casuals, and failing to steal enough subs from the giant, you're going to alienate the people who want the other style of game. Bad business? Failing to steal customers while alienating your franchise die-hards. I can't think of a worse business model.
Last edited by Peptaru; 04-13-2012 at 11:38 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




