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Thread: PL Woes

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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zezlar View Post
    There will always be a selection of poor players, because there always is. The problem is that the pool of poor players in XIV is becoming higher due to this out of hand PL. Every single time I see a /shout for Ifrit/Moogle or god forbid Cutter's Cry. I shutter a little on the inside because I know that group is screwed.

    Of course that doesn't mean everyone who PLs doesn't know their class though. I personally was forced to level BLM to run Cutter's Cry about 3 weeks ago, and i've gotten several compliments on how well I do at it. It just really depends on the player, but I do agree that for 2.0 I would like to see PLing disappear to a healing role only.
    But PL doesn't create bad players. Players who lack any motivation to be good at their role will always be bad players, no matter what. Good players are people who do want to be good/better at their role and work toward that goal. It has nothing to do with how the levels are achieved, it has everything to do with how much motivation that player has to not suck at the game.
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  2. #2
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Arcell View Post
    But PL doesn't create bad players. Players who lack any motivation to be good at their role will always be bad players, no matter what. Good players are people who do want to be good/better at their role and work toward that goal. It has nothing to do with how the levels are achieved, it has everything to do with how much motivation that player has to not suck at the game.
    While this is true you cannot admit with a straight face that increasing the length of time and difficultly of the leveling process will not greatly diminish the sheer number of bad players. No one, no matter how inept at a game they may be, will learn NOTHING from leveling a job 4 hours a day for a month straight. Not to mention WHY would they? If you get stuck in the low 30's high 20's because you keep getting tossed from parties because you literally cannot function in the role you've chosen guess what? You stop playing it. Only a handful of stubborn time rich die hards would ever cap.

    Am I saying everyone who reach 75 in FXI was proficient at their job? Several Nyzule Isle runs prove otherwise in my personal experience. That was something I only encountered a dozen or so times in 4 years of daily play. Challenging and extending leveling tends to make better players, weed out those without the aptitude for the role, and grants those who do cap a sense of relevance. That they survived the process of going from newbie to master and are now ready for end game.
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