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  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Jinko View Post
    I don't agree with this at all, it really depends on how SE plan for this.

    If they push it as the main way of XPing in 2.0, they could add level sync and level caps for instances, being able to sign up a fast XP party would be much better IMO than what we have right now.

    For example doing Tot-rak for XP whilst farming items to either use or give it for seal is killing a lot of birds with 1 stone.
    Dungeons aren't the most optimal way of Exping, its "good" yes, but it will take you forever to level up that way, and leveling up around the World is a lot more pleasurable for most people, then staying isolated in 1 area being bored in 1 area just hack and slashing. Especially, when the exp rate will be Dumbed down by alot
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Starlord View Post
    Dungeons aren't the most optimal way of Exping, its "good" yes, but it will take you forever to level up that way, and leveling up around the World is a lot more pleasurable for most people, then staying isolated in 1 area being bored in 1 area just hack and slashing. Especially, when the exp rate will be Dumbed down by alot
    How do you know this, have you XP'd in a dungeon whilst all at the same level before, what makes dungeon XP any different ?, they are basically the same monsters, XP is based on level after all.

    Like I say SE could very well make dungeons with the purpose of Xping and I would support it fully, if they release new classes of course :P

    I see no difference hacking and slashing in a dungeon (which could be randomly generated as I said, including monster), or going to the same camp for X amount of levels to grind on the same mobs.

    Do you know what MMM is btw ?

    Quote Originally Posted by ThePatriarch View Post
    Im going to laugh when this content finder is the equivalent to Auto-Party in FFXI.
    I will probably laugh as well as I uninstall the game and unsubscribe
    (0)
    Last edited by Jinko; 04-13-2012 at 02:40 AM.

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jinko View Post
    How do you know this, have you XP'd in a dungeon whilst all at the same level before, what makes dungeon XP any different ?, they are basically the same monsters, XP is based on level after all.

    Like I say SE could very well make dungeons with the purpose of Xping and I would support it fully, if they release new classes of course :P

    I see no difference hacking and slashing in a dungeon (which could be randomly generated as I said, including monster), or going to the same camp for X amount of levels to grind on the same mobs.

    Do you know what MMM is btw ?

    If you are talking about instanced dungeons it isnt the level that is the issue its the amount and the no respawn its much more efficient to xp farm at camps though im sure you know this. That could change though with content finder as they may want to promote XPing in dungeons which I find no issues with. The people that truly want to have a strong community will while those that want it but dont want to put forth any effort will continue to blame SE for it.
    (0)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Jinko View Post
    How do you know this, have you XP'd in a dungeon whilst all at the same level before, what makes dungeon XP any different ?, they are basically the same monsters, XP is based on level after all.

    Like I say SE could very well make dungeons with the purpose of Xping and I would support it fully, if they release new classes of course :P

    I see no difference hacking and slashing in a dungeon (which could be randomly generated as I said, including monster), or going to the same camp for X amount of levels to grind on the same mobs.

    Do you know what MMM is btw ?
    1) Yes I have leveled in Dungeons and its quite slow Vs Open World leveling + no wait time after you completed Dungeon
    2) Yes there is no Difference in Hack and slash in Dungeon or in Open World, however, your always contently doing something on the go Open world leveling once you have set camp
    3) It doesn't seem likely they are doing this because of this: The Timer in which you have to wait till you go inside the Dungeon and B, Exp will be Dumbed down . Those two alone doesn't want me to Exping in a Dungeon
    4) There is more mobs in open world then in a Dungeon in which in Open world they always repop and fast, Dungeons don't repop
    5) If your party dies, you have to travel all that way to get to where you were at (without Chocobo mind you)

    I have not played MMM in FFXI, but I have been in Several Dungeons to know this. Open world Dungeons are fine because Mobs will always repop. Instanced dungeons are not. It seems like all Dungeons will be Instanced.

    I'm just saying things from my experience and how I see things, this doesn't validate any of this to be fact.
    (1)