Quote Originally Posted by Recon1o6 View Post
Generally, because of the sheer volume of ogcd heals, if you're forced to use a gcd that isnt a required one, then it means you and/or your co healer messed something up since in 95% of content, that's all you need to an extent even taking into account dps standing in the bad or someone getting killed (eg zoning out when byregot moves his arena and falling)

The one exception here is whm for blood lily.
This is some of it yeah. It's pretty noticeable when a tank's adamant about doing wall to wall pulls while not using their mitigation well enough, or the dps is low and the mob's not dying fast enough that both the tank and I run out of oGCDs. I don't mind this sort of thing happening in ARR~mid-SB content since sprouts are learning and we also don't have that many tools until after that, but it does get to me a little when it gets around to lv70 content and up and this happens without anyone saying a word.

But also yes, it'd feel bad to have to use raise if someone died from my not healing well enough. If I fall back to a GCD heal it also makes me think if I could've done something better to not have to do that (for me it's usually been forgetting the lv86 mitigation exists). The current design does do that right.

At the same time, if you think hitting the same button every gcd for 27.5 seconds then the dot once and repeating that while the rest of your inputs are all oGCDs for 95% of content is fine then I don't know what to tell you.

White Mage also suffers from similar issues visually, since you go from having Stone and Aero to just light-based spells in ShB. This is even more highlighted by Y'shtola using 4~5 different elements as a conjurer in The Fell Court of Troia