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  1. #1
    Player
    Aravell's Avatar
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    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,057
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    This is the issue I think, I don't see how anyone can 'feel bad' about GCD healing when it is required to prevent a wipe, except for if they're already fully aware of the funny number site and are trying to get a big funny number there. I don't 'feel bad' when I have to put up Medica 2 in P12S for something because I'm out of Lilies, I do it because my job is to heal first and foremost
    That's what I really want to know, why does it feel bad to press your healing? It should only feel bad if you're aware of the funny numbers and you want one, if you don't care about said numbers, why would you feel bad about it? I liberally press Succor in reclears and I feel nothing, I press Indom and Soil a lot and never cringe over how much damage I'm losing. I genuinely do not understand why one would feel bad unless they were chasing numbers.

    Quote Originally Posted by ForsakenRoe View Post
    This week, in fact, my cohealer friend stood in the poison on P10S, and we managed to keep her alive through the full DOT, even during one of the Bonds sets going off, because Neutral Sect spamming shields on her. I guess in one regard, it was 'this feels bad because this is so much damage being wasted to fix a problem caused by another player', but the alternative is to let said player die, and in hindsight, that'd have wiped us because of Bonds being un-clearable (gotta love body checks). I'm pretty sure that the 'this feels bad cos no damage' feeling is entirely because I'm aware of the funny number site, and if I had no knowledge of it's existence, I'd be popping off much more that we salvaged a 'theoretically unsalvageable' situation.
    It sounds much more boring on AST. I had the same situation happen in my reclears last week, the phys ranged stepped in the green and I had to use Adlo, Physick and Lustrate to fix it, it was more fun than just mindless Broil to be honest. But then again, I stopped caring about my placement on the funny number site since early ShB when all the nuance and optimisation of healers was ripped to shreds, so I do enjoy when things go wrong and I have to do quick thinking to salvage things.
    (3)

  2. #2
    Player
    Recon1o6's Avatar
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    Sep 2016
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    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Aravell View Post
    That's what I really want to know, why does it feel bad to press your healing?
    Generally, because of the sheer volume of ogcd heals, if you're forced to use a gcd that isnt a required one, then it means you and/or your co healer messed something up since in 95% of content, that's all you need to an extent even taking into account dps standing in the bad or someone getting killed (eg zoning out when byregot moves his arena and falling)

    The one exception here is whm for blood lily.
    (4)

  3. #3
    Player
    Azurarok's Avatar
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    Feb 2022
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    1,481
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Generally, because of the sheer volume of ogcd heals, if you're forced to use a gcd that isnt a required one, then it means you and/or your co healer messed something up since in 95% of content, that's all you need to an extent even taking into account dps standing in the bad or someone getting killed (eg zoning out when byregot moves his arena and falling)

    The one exception here is whm for blood lily.
    This is some of it yeah. It's pretty noticeable when a tank's adamant about doing wall to wall pulls while not using their mitigation well enough, or the dps is low and the mob's not dying fast enough that both the tank and I run out of oGCDs. I don't mind this sort of thing happening in ARR~mid-SB content since sprouts are learning and we also don't have that many tools until after that, but it does get to me a little when it gets around to lv70 content and up and this happens without anyone saying a word.

    But also yes, it'd feel bad to have to use raise if someone died from my not healing well enough. If I fall back to a GCD heal it also makes me think if I could've done something better to not have to do that (for me it's usually been forgetting the lv86 mitigation exists). The current design does do that right.

    At the same time, if you think hitting the same button every gcd for 27.5 seconds then the dot once and repeating that while the rest of your inputs are all oGCDs for 95% of content is fine then I don't know what to tell you.

    White Mage also suffers from similar issues visually, since you go from having Stone and Aero to just light-based spells in ShB. This is even more highlighted by Y'shtola using 4~5 different elements as a conjurer in The Fell Court of Troia
    (4)

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
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    2,615
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Azurarok View Post
    White Mage also suffers from similar issues visually, since you go from having Stone and Aero to just light-based spells in ShB. This is even more highlighted by Y'shtola using 4~5 different elements as a conjurer in The Fell Court of Troia
    I'm not sure what annoys me more about the current WHM rotation, how samey it plays, or how samey it looks. Both are definitely big points of contention, of course, but I do wonder if it'd help at least a tiny bit if the DOT was green and the nuke was orangey-brown so they at least look a bit different. At least Misery is pink. Then again, Dosis is blue-white and E.Dosis is purple...

    I want to have the elements back too. But I'd do it in a way where the holy light stuff we have now isn't completely removed. But then, we'd likely see people complaining about my plan because 'oh I prefer the holy lights but they're the weak filler part of the rotation, why can't the part I like be the cool strong bursty part' or such

    Quote Originally Posted by Aravell View Post
    It sounds much more boring on AST. I had the same situation happen in my reclears last week, the phys ranged stepped in the green and I had to use Adlo, Physick and Lustrate to fix it, it was more fun than just mindless Broil to be honest.
    AST has to at least think a bit about what it's going to use for each raidwide, for example. Like, as WHM for the P10S raidwide, it's Lilybell if you have it, Asylum if you don't, basically. Macrocosmos is cool, but it doesn't auto-delete bleed-raidwides in the same way the Overheal Weed does, so it's not necessarily better to use it for those, instead it might be better to do CO/CU for mit/double regens, and use Macro on something else. Or not, idk I'm not good at the class. I did get a 58 this week even with the Neutral Sect incident, though, and that's with a 645 relic
    (1)
    Last edited by ForsakenRoe; 09-14-2023 at 01:43 AM.

  5. #5
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,078
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    Generally, because of the sheer volume of ogcd heals, if you're forced to use a gcd that isnt a required one, then it means you and/or your co healer messed something up since in 95% of content, that's all you need to an extent even taking into account dps standing in the bad or someone getting killed (eg zoning out when byregot moves his arena and falling)

    The one exception here is whm for blood lily.
    When a raidwide happened, and it's safe to just wait for Rapture/Assize, but your cohealer is spamming AHelios/Medica II (heal over time? what's that?), or the melees are turning on Bloodbath..... I'm not a "but did you die?" type healer but some people just REALLY can't stand an HP bar being below 90%

    Quote Originally Posted by ForsakenRoe View Post
    I want to have the elements back too. But I'd do it in a way where the holy light stuff we have now isn't completely removed. But then, we'd likely see people complaining about my plan because 'oh I prefer the holy lights but they're the weak filler part of the rotation, why can't the part I like be the cool strong bursty part' or such
    I personally liked how EW double down on ShB's idea of giving WHM a "crystal flowers" aesthetics that blends in the light/holy and nature aspects of the job. It always lowkey annoyed me how a CNJ starts off as basically a druid and suddenly I'm a holy priest.
    (0)
    Last edited by Allegor; 09-14-2023 at 02:40 AM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    13,018
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I want to have the elements back too. But I'd do it in a way where the holy light stuff we have now isn't completely removed. But then, we'd likely see people complaining about my plan because 'oh I prefer the holy lights but they're the weak filler part of the rotation, why can't the part I like be the cool strong bursty part' or such.
    That much, at least, could be easily fixed by just having the elements be the set-up and the Holy/Light stuff be the less frequent burst.

    My main concern, I guess, is just whether we even need one more "Hard Light" job? How many ways do we really need to express "Bright, thin, wall of force" or "shockwave/percussed zone of light"? It's no more diffuse than SGE's fatter lasers or SCH's Fey stuff.

    Like, I'm fine with it, but I also don't see the appeal of including the HolyLight theme kit-wide in general except in that it offers more distinct of name changes on our generic potency upgrade traits (for a single step) than if we had stuck with elements alone. It's just kinda... there.
    (2)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Like, I'm fine with it, but I also don't see the appeal of including the HolyLight theme kit-wide in general except in that it offers more distinct of name changes on our generic potency upgrade traits (for a single step) than if we had stuck with elements alone. It's just kinda... there.
    Getting Glare and Dia at Lv.72 post-Lv.71 MSQ makes some amount of sense, I think. By that same token, I'd expect elemental magic to return post-Lv.80/5.0 MSQ.
    (2)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,018
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Getting Glare and Dia at Lv.72 post-Lv.71 MSQ makes some amount of sense, I think. By that same token, I'd expect elemental magic to return post-Lv.80/5.0 MSQ.
    Just for the expansion-matching aesthetics? I guess that makes sense. I just don't really like how it then feels so shoehorned thereafter, like Seraph in post-ShB SCH.

    If we're going to do the HolyLight theme, I suspect we should stick with it instead of it just being a 10-level one-off. I just feel like (A) there should be more consideration of future impacts before deciding whether to go for it and (B) if we're do something like a new visual theme, it shouldn't be introduced as an outright replacement for what came before, but rather as part of some new tool to slot in atop (and synergistically with) them. That then leaves a lot more freedom in how that theme is included both in ShB and in later expansions.
    (2)
    Last edited by Shurrikhan; 09-14-2023 at 04:06 AM.

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,057
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Generally, because of the sheer volume of ogcd heals, if you're forced to use a gcd that isnt a required one, then it means you and/or your co healer messed something up since in 95% of content, that's all you need to an extent even taking into account dps standing in the bad or someone getting killed (eg zoning out when byregot moves his arena and falling)

    The one exception here is whm for blood lily.
    I know why GCD healing is bad. What I want to know is why the people who don't care about chasing numbers on the funny number website feel bad for pressing their GCD heals. If you're not chasing numbers, why would you be upset at losing numbers? That's what I don't get.
    (8)