Results 1 to 10 of 1821

Hybrid View

  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    (1) Renathras has probably about been the loudest voice (short of maybe... Gemina?) for limiting what additional healer gameplay may be made available during downtime.
    /facepalm

    I'll take "Things that never happened" for $5oo, Alex.

    I've been opposed to just adding DPS buttons and a DPS rotation for downtime because I believe that, at best, is merely papering over the underlying problem (not enough to heal/healing kits too powerful for what there is to heal), and at worst, would completely destroy the healer role turning it into some "basic bitch dpsers' slave" where your job is to make the DPS players enjoy their content more while being the most pathetic "DPS at home" possible.

    I've VERY CONSISTENTLY said that there should be additional healer gameplay by reducing "healing downtime" by making it where HEALING is needed during that downtime. This is the exact opposite of "limiting...healer gameplay...during downtime". It's a different approach. You want to be a DPSer during downtime, I want to be a healer and not have much of that downtime in the first place. Your solution is to paper over the problem, which is "we have too much downtime" by distracting people with shiny key DPS rotations. My solution is to address the problem itself, "we have too much downtime".

    (3) /sigh

    Ahem, okay. My suggestion was to make GCD heals damage neutral. That's it. The Lily suggestion there was SPECIFICALLY because we've had THIS VERY SAME conversation in the past, and the pushback is always "they should just combine Cure 2/Solace and Medica/Rapture by making it free and instant cast and consume a Lily whenever you have one", with the counter-counter always being "but sometimes you don't want to spend a Lily and want to reserve it for movement, so you might cast Cure 2 now knowing you're going to have movement soon and wanting to save the Lily for that. [EDIT: I will note, btw, that you did THIS VERY SAME THING in your last paragraph by saying it would take away control/agency; that's literally what the proposal was to PREEMPT. :ENDEDIT]

    It's not "a button-saving measure at cost to agency". Indeed, as is common with your replies to me, it's LITERALLY THE EXACT OPPOSITE: Trying to increase agency. I'm not sure how, but you consistently somehow come away with takes that are exactly and entirely wrong when you argue against my points. It's almost like some kind of superpower.

    The suggestion HAD LITERALLY NOTHING TO DO WITH DOWNTIME, so you framing it as "well, it doesn't solve the downtime problem!" is absurd. And it wouldn't "hurt WHMs...since they could no longer separately control..." since it would literally give them that same control that they have now. o.O

    Again, how do you literally get your takes completely, 100%, and totally wrong/backwards so consistently? o.O

    .

    EDIT2:

    Quote Originally Posted by Shurrikhan View Post
    Fair. My bad. I was thinking of / looking at the earlier version without the active modifier cast. This, for the single button gained, gives up a bit of responsiveness and weave space, but... that's nothing awful. Would probably keep the current version over that since we'd only be saving one button for that loss, but it's fine.

    My apologies, Ren.
    I...thank you. Accepted and no hard feelings.

    I'm not sure it's an ideal solution, but by doing that we could pull more duty out of existing GCD actions, and if it frees up a button, we might add Aero 3/Banish or something...
    (0)
    Last edited by Renathras; 09-14-2023 at 01:09 AM. Reason: Marked with EDIT

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,189
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    I've VERY CONSISTENTLY said that there should be additional healer gameplay by reducing "healing downtime" by making it where HEALING is needed during that downtime. This is the exact opposite of "limiting...healer gameplay...during downtime". It's a different approach. You want to be a DPSer during downtime, I want to be a healer and not have much of that downtime in the first place. Your solution is to paper over the problem, which is "we have too much downtime" by distracting people with shiny key DPS rotations. My solution is to address the problem itself, "we have too much downtime".
    So, how little downtime do you think healers can have while ensuring that content is clearable by its intended audience without frustration? Mind you, the comment I linked to asks only for where a healer's time should be allocated. It assumes that we can wave a magic stick to achieve that allocation.

    Because, yes, there is certainly room for the game to require more healing, but I've yet to see an argument that healing requirements can be ramped up across the board in such a way as to make current healer DPS kits acceptable in what downtime remains.
    (2)