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  1. #10
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    It is though. I can basically collect vuln stacks as a tank in any normal mode content without any hindrance whatsoever to the healers because
    Ma'am, the really casual player avoid responsibility like a plague. They won't play as a tank unless they know deeply how the instance works. See "tank anxiety".

    Quote Originally Posted by ForteNightshade View Post
    Basically, you more or less have to go out of your way to die in a good chunk of normal mode content because everything is scaled so low, it's practically impossible to kill you. Just look at the current 24 man series. Europhsyne is such a joke, you don't even get LB3 for Menphina. She just explodes.
    Really depends of your groups, alliance raid day 1 is a wipe fest. You can re-watch ultimate raiders playing and dying in their first try. You are right if you are saying that such content is short lived - as soon as everyone gets higher iLVL, it's harder to die. However, this phrase is objectively speaking, wrong.

    Quote Originally Posted by ForteNightshade View Post
    And the game doesn't teach you how to play your job. It never has. You don't even unlock White Mage's core mechanic until level 52. Which turns out to be mostly useless anyone since you'll rarely need what is essentially instant cast Cure II. How about Samurai and the whole looping system? A big reason for the simplification we've seen starting from Shadowbringers and being double downed on for Endwalker is because people didn't know how to play their jobs. That, or they just weren't willing to learn. Yoshida even outright stated maintenance buffs like Heavy Thrust and String Shot were removed entirely due to casual players forgetting to maintain them. Which is more than a little ironic when the new Melee releases (Reaper) with a maintenance buff almost identical to Heavy Thrust.
    If jobs are simplified, there is no need for deep in-game guide. You need to decide: jobs are harder than the average player is able to learn for extremes, savages, etc...or they are too easy and the game doens't have anything else to explain because it's obvious.
    Personally, i believe in midterm. Just like healing, it's not the role/job itself that defines difficulty, but battle design and your group performance. In any case, if you are trying to optimize your rotation and performance, you are not an average joe already.

    People do not fail in extremes/savages because they don't know their rotation enough, they fail because many battles need group coordination. Any battle that you can be carried is easier.

    Dais extreme (requires group coordination, has enrage): 24% clear
    Mothercrystal (sometimes requires group coordination, small DPS test): 46% clear
    Zodiark (it's so easy that you can clear following a donut, barely has DPS test): 46% clear
    source: https://ffxivcollect.com



    Quote Originally Posted by ForteNightshade View Post
    That all said, I think Zepla trying to define demographics was never a good idea. They're all too subjective.
    it's not.
    (1)
    Last edited by Elissar; 09-11-2023 at 02:16 PM.
    hope is the first step on the road to disappointment