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  1. #1
    Player
    Elissar's Avatar
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    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    This video is objectively speaking, wrong.
    The way she describes the casual player is awful. The leap between easy/normal content and extremes is not big. Each fight teach you as the battle goes on (Golbez is a good example), you don't need a static to clear extremes. Savage is a different thing, they do more puzzles and positioning than extremes. It's more complicated to clear Savage in party finder.

    Tbh if you reached lv90 and have no main or any idea of your rotation, you need to explore more. Variant/criterion content can be great for training. We have dummies for a reason. The game does what it can do to stimulate your progress. She said "the game doens't teach you about your rotation", what else do you need? lol

    As i said, weird video, feels like she started to play ANY GAME last week.

    This one was made just to pay her bills.
    (4)
    Last edited by Elissar; 09-11-2023 at 08:24 AM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,078
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Elissar View Post
    This video is objectively speaking, wrong.
    The way she describes the casual player is awful. The leap between easy/normal content and extremes is not big. Each fight teach you as the battle goes on (Golbez is a good example), you don't need a static to clear extremes. Savage is a different thing, they do more puzzles and positioning than extremes. It's more complicated to clear Savage in party finder.

    Tbh if you reached lv90 and have no main or any idea of your rotation, you need to explore more. Variant/criterion content can be great for training. We have dummies for a reason. The game does what it can do to stimulate your progress. She said "the game doens't teach you about your rotation", what else do you need? lol

    As i said, weird video, feels like she started to play ANY GAME last week.

    This one was made just to pay her bills.
    I’m a long term player who regularly clears savage and I am confident in my skills as a player

    I am not ashamed to admit I literally could not figure out MNK’s rotation without a guide, the tooltips were an absolute mess that made no sense to me

    If I wasn’t a player who had to know what my rotation is before I even look at the roulettes what would I do press random buttons and receive no feedback I was doing my rotation so badly wrong it’s almost laughable

    I on the whole agree with this video less than the previous one but the point about this game not teaching you a decent rotation (hell it doesn’t even define GCD and oGCD or healing magic for healers) is 100% in point
    (16)

  3. #3
    Player
    Elissar's Avatar
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    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I on the whole agree with this video less than the previous one but the point about this game not teaching you a decent rotation (hell it doesn’t even define GCD and oGCD or healing magic for healers) is 100% in point

    The game has a guide even to tell you what a gauge is. Recently they updated skills UI to make it clear what order you are supposed to use. You can always practice in dummies. Your next options in rotation literally shines in your hotbar. Honestly, i think FFXIV does too much, the next step is a bot that play by yourself.
    (1)
    hope is the first step on the road to disappointment

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Elissar View Post
    The leap between easy/normal content and extremes is not big.
    It is though. I can basically collect vuln stacks as a tank in any normal mode content without any hindrance whatsoever to the healers because the bosses simply don't deal enough damage. Just the other day, I had eight and stood in multiple AoEs during the last boss of Aetherfont. I only took 100k, which isn't enough to proc Holmgang. Now yes, I did that with full BiS but even with i660, I shouldn't be able to cheese max level content to such an absurd degree when it's relevant. I couldn't collect anywhere near that amount in Extremes.

    Basically, you more or less have to go out of your way to die in a good chunk of normal mode content because everything is scaled so low, it's practically impossible to kill you. Just look at the current 24 man series. Europhsyne is such a joke, you don't even get LB3 for Menphina. She just explodes.

    And the game doesn't teach you how to play your job. It never has. You don't even unlock White Mage's core mechanic until level 52. Which turns out to be mostly useless anyone since you'll rarely need what is essentially instant cast Cure II. How about Samurai and the whole looping system? A big reason for the simplification we've seen starting from Shadowbringers and being double downed on for Endwalker is because people didn't know how to play their jobs. That, or they just weren't willing to learn. Yoshida even outright stated maintenance buffs like Heavy Thrust and String Shot were removed entirely due to casual players forgetting to maintain them. Which is more than a little ironic when the new Melee releases (Reaper) with a maintenance buff almost identical to Heavy Thrust.

    That all said, I think Zepla trying to define demographics was never a good idea. They're all too subjective.
    (18)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
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    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    It is though. I can basically collect vuln stacks as a tank in any normal mode content without any hindrance whatsoever to the healers because
    Ma'am, the really casual player avoid responsibility like a plague. They won't play as a tank unless they know deeply how the instance works. See "tank anxiety".

    Quote Originally Posted by ForteNightshade View Post
    Basically, you more or less have to go out of your way to die in a good chunk of normal mode content because everything is scaled so low, it's practically impossible to kill you. Just look at the current 24 man series. Europhsyne is such a joke, you don't even get LB3 for Menphina. She just explodes.
    Really depends of your groups, alliance raid day 1 is a wipe fest. You can re-watch ultimate raiders playing and dying in their first try. You are right if you are saying that such content is short lived - as soon as everyone gets higher iLVL, it's harder to die. However, this phrase is objectively speaking, wrong.

    Quote Originally Posted by ForteNightshade View Post
    And the game doesn't teach you how to play your job. It never has. You don't even unlock White Mage's core mechanic until level 52. Which turns out to be mostly useless anyone since you'll rarely need what is essentially instant cast Cure II. How about Samurai and the whole looping system? A big reason for the simplification we've seen starting from Shadowbringers and being double downed on for Endwalker is because people didn't know how to play their jobs. That, or they just weren't willing to learn. Yoshida even outright stated maintenance buffs like Heavy Thrust and String Shot were removed entirely due to casual players forgetting to maintain them. Which is more than a little ironic when the new Melee releases (Reaper) with a maintenance buff almost identical to Heavy Thrust.
    If jobs are simplified, there is no need for deep in-game guide. You need to decide: jobs are harder than the average player is able to learn for extremes, savages, etc...or they are too easy and the game doens't have anything else to explain because it's obvious.
    Personally, i believe in midterm. Just like healing, it's not the role/job itself that defines difficulty, but battle design and your group performance. In any case, if you are trying to optimize your rotation and performance, you are not an average joe already.

    People do not fail in extremes/savages because they don't know their rotation enough, they fail because many battles need group coordination. Any battle that you can be carried is easier.

    Dais extreme (requires group coordination, has enrage): 24% clear
    Mothercrystal (sometimes requires group coordination, small DPS test): 46% clear
    Zodiark (it's so easy that you can clear following a donut, barely has DPS test): 46% clear
    source: https://ffxivcollect.com



    Quote Originally Posted by ForteNightshade View Post
    That all said, I think Zepla trying to define demographics was never a good idea. They're all too subjective.
    it's not.
    (1)
    Last edited by Elissar; 09-11-2023 at 02:16 PM.
    hope is the first step on the road to disappointment

  6. #6
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Elissar View Post
    Ma'am, the really casual player avoid responsibility like a plague. They won't play as a tank unless they know deeply how the instance works. See "tank anxiety".
    Not only is this not a retort to my argument, DPS can still repeatedly get him by things in casual content without much concern. Sure, they don't have the absurd survival of a tank but you can easily collect vuln stacks and live.

    Quote Originally Posted by Elissar View Post
    Really depends of your groups, alliance raid day 1 is a wipe fest. You can re-watch ultimate raiders playing and dying in their first try. You are right if you are saying that such content is short lived - as soon as everyone gets higher iLVL, it's harder to die. However, this phrase is objectively speaking, wrong.
    You're comparing day 1, hour 1 when nobody knows what's going on to the overall damage scaling on the fight. Of course players are going to die to stuff that don't know is happening. That doesn't change the fact Europhsyne falls over. In fact, my day one experience never saw a single wipe. Within two days, I'd see maybe one or two wipes at best despite running it or Aglaia constantly. The only real things that got people were stuff like Rhalgr's knockback. At least when it comes to potential full party wipes. Hell, day 1 of Paradigm's Breach, over half the party got knocked off and eleven of us were still able to kill the boss from like 40-50% because he does absolutely nothing threatening. All while people who picked up threatened to report us for not wiping and "holding them hostage" because they wanted to reset the fight.

    My dude, you weren't getting LB3 for Menphina day 1, hour 1. She simply doesn't have enough health. Nophica doesn't do anything to tanks for almost five minutes. In fact, looking at one of my logs, I needed a run with thirteen deaths just to even see her tank buster actually existed. So no, what I said is not objectively wrong. Both Aglaia and Euphrosyne are absolute facerolls from the second they released.

    If jobs are simplified, there is no need for deep in-game guide.
    Simplification doesn't necessarily mean completely braindead to the point anyone can play them decently well. Unless it's Summoner we're talking about. That job didn't just get simplified. They straight up lobotomized it. Both the examples I provided are current job design. Sure, in dungeons where you basically can't die, it doesn't matter. What about when those players try doing harder content or demand other players compensate for their inability to play the job correctly. Speaking of Summoner, I just happened to run a dungeon and they were getting doubled over by the tank. I was quite literally doubling their damage. The healer was several thousand above them. This person had absolutely zero idea how to play the easiest job in the game. At level 90.

    Dais extreme (requires group coordination, has enrage): 24% clear
    Mothercrystal (sometimes requires group coordination, small DPS test): 46% clear
    Zodiark (it's so easy that you can clear following a donut, barely has DPS test): 46% clear
    source: https://ffxivcollect.com
    I don't really know what you aim to highlight with these statistics. First and foremost, that site is opt-in. Therefore, it's wholly inaccurate for the actual clear rates of content considering you need to sign up and link your lodestone to the site—which the majority of players won't do. Regardless, even taken at face value those clear rates are pretty solid for a game that doesn't actively promote any difficult content whatsoever and is very casual focused.

    it's not.
    It's not what? Subjective? Of course it is. Ask different people to define "Casual," "Midcore" and Hardcore" and you'll get several completely different answers depending how if they view those denotation as skill level, time commitment or hours played. Nevermind the fact, you then have the "semi" prefix and the whole thing gets incredibly murky.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #7
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,086
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Elissar View Post
    This video is objectively speaking, wrong.
    The way she describes the casual player is awful. The leap between easy/normal content and extremes is not big. Each fight teach you as the battle goes on (Golbez is a good example), you don't need a static to clear extremes. Savage is a different thing, they do more puzzles and positioning than extremes. It's more complicated to clear Savage in party finder.

    Tbh if you reached lv90 and have no main or any idea of your rotation, you need to explore more. Variant/criterion content can be great for training. We have dummies for a reason. The game does what it can do to stimulate your progress. She said "the game doens't teach you about your rotation", what else do you need? lol

    As i said, weird video, feels like she started to play ANY GAME last week.

    This one was made just to pay her bills.
    The game never teaches you an optimal rotation. And with some jobs, they're not exactly intuitive, either. I had to actively look for them and find resources outside the game. The really casual players won't think of doing that because they're here to have fun, not to study.
    (16)