Right, but the "4 Healers Model" is asking what Casters have. Casters do have BLM, but they also have RDM - which is FAR easier to pick up for most people even if absolute 95+ parses are difficult to achieve - and have SMN, arguably the easiest Job in the game.
Could you imagine someone arguing that all three Casters had to be like BLM? I'm sure some people DO, but can you seriously see that catching on? Now, imagine that they're not just asking all the Casters to be BLM level of difficulty, but also that they have healing tools are are responsible for watching party health bars. That is, being asked to do something that isn't strictly their role and that people who pick DPS Jobs often want to avoid, hence why they picked a DPS Job instead of a healer one.
That, to me, is what people are asking for when they're asking for all the healers to have demanding damage kits.
Indeed, I've proposed this very thing, that SGE be like BLM, before.
The answer to your question of Why is right there - RDM and especially SMN share a role with BLM but do not share that quality. And both are generally more played (and one might be forgiven for thinking more enjoyed/enjoyed by more people) due to it. I'm asking for no more than what Casters have translated to healers as a role.
In effect, what I'm asking for with 4 Healers Model is what Casters already have. They have BLM and RDM and SMN. They don't have all SMNs (what Healers are now) nor all BLMs (what the more DPS group is asking for). They have BLM AND they have SMN and they also have RDM floating around in between.
And as for "no change", while SMN has been completely reworked, RDM plays remarkably like it has since SB. Each expansion since they've been given a new end spell for their combo, but the only other change were (1) things made into AOEs (easier/simpler), (2) Mana reductions on their combo (debateably easier), (3) a movement tool no one uses because of how it mucks with the rotation (Reprise), (4) Acceleration's change to be a limited Swiftecast merged with Sharpcast (easier/more simple and making Enchanted Reprise all but pointless), and (5) making the AOE rotation include the melee/spell combo (also easier). It's been made slightly easier on net from what it was, while also remaining essentially unchanged from SB to ShB, and pretty close to unchanged in ShB to EW with most changes being reduction in clunk. So RDM has already been the "one left alone" even before EW, and the Caster role now has SMN as an even easier Job. The biggest of those changes was (2), which took two expansions and also was accompanied by Manification being made far EASIER to use (50/50 instead of "doubles current") and Acceleration being made easier to use. No new hotbar spaces/abilities were added in EW aside from Magick Barrier (and RDM still has among the lower hotbar counts in the game right now), which isn't part of its standard rotation and is akin to Lilybell/etc being added.
Indeed, RDM is a test case for how "one left alone" works. Even the changes to it have made it, on net, approximately the same difficulty or easier and removed clunk/jank that existed, and added no new or more complex buttons to its kit. And, again, Casters have this nice spread between SMN, RDM, and BLM.
Why can't healers have this?
Again, that's untrue. Some people just don't ENJOY debate.
I do, and I suspect you do. There are people who sometimes enjoy the verbal sparing more than the debate itself. Me personally, I like debating ideas to see different perspectives, adapting my view in light of new evidence or good argument (as I've noted before, my views on these issues have changed over time - recall I once said only one healer should have a DPS rotation at all, and that it should still be relatively simplistic, and largely rejected the idea that healing in FFXIV had any significant problems), just seeing what others have to say, testing my own positions (I have a longstanding belief that the only way one can be sure their ideas are correct is to constantly have them challenged and see if they, or adaptations of them that can be made, can hold up to said challenges), and on more rare occasions, to simply test my own mind's ability to think and respond. The big reason I do it most of the time, though, especially against "brick wall" people on the opposed side who are unwilling to listen or change, is because I know there are lurkers and third parties that haven't made up their mind, and if all they see is one position day in and day out, they will start agreeing to it by default. "There's no other position, so this one must be correct, right?" By consistently presenting a different option, that gives people an actual choice and they can see, if they didn't agree with the prevailing one, that they aren't alone and may be right to question the mainline orthodoxy.
...but not everyone does enjoy that. Just as not everyone enjoys DPSing (or tanking or healing or even videogames), there are a lot of people in life that don't like having back and forths with people. Many absolutely believe their position is sound and that they could defend it if pressed, but that's not what they derive any pleasure from, and, in fact, recoil from doing. They don't want to shout people down, put people in their place, prove people wrong, or etc. They will voice their support or opposition to a position if they feel they must or need to add their voice in opposition to something they feel is bad, but that's the extent of how much they wish to be involved.
In short, not everyone's an activist; they will speak when an issue is important enough to them they feel pressed to do so, but that doesn't mean they're going to start attending rallies or put up election signs in their yard while shouting down their neighbors.
I'll also note you didn't present a counter to her argument.
As far as your "isn't it interesting"; I hadn't read her post when I wrote that part of my reply to you. So no, not connected.
Sebazy is also being...unpleasant. Me aside, she accused that person of not being able to handle things. Whether she thinks so or not, that's kind of rude to throw in someone's face in a public setting. And what I said to Roe applies here; some people have a mind for healing but not damage dealing. They can rise up to the challenge of greater healing requirements but not DPS ones. There are tons of people who play DPSers who say they cannot wrap their heads around healing. Imagine telling them that all roles in the game are now healer roles, and so even while you're doing your Transpose lines on BLM, you need to remember to weave in your Medica 2 and upkeep your 12 sec duration Regen on the Tank with every 3rd GCD. I would wager that not going over well with DPS players in this game.
Point is, not wanting to ENGAGE FURTHER is not the same thing as INABILITY TO DEFEND a position. Especially considering how few (any, really?) people on the more DPS side have actually shown a willingness to change their minds or entertain alternate viewpoints and positions.
Also: I'd choose coils, too. GCD healing, Stoneskin, Medica 2, Regen upkeep, not casting DPS spells unless you had excess MP - sounds good to me. I healed back then. Sill remember being drafted into 1st Coils by the FC at the time and that first Twintania kill with not even a guide before being pulled in...



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