Strange. Let's look at your reply to me again.
If you didn't mean me, why did you quote me and not the person you intended to reply to?
I'm not twisting your words. I'm taking them as they are written.
One problem with going by views is that it's not going to tell you how many of those are repeat views.
I would definitely expect something like Hector's Voidcast guide to get multiple repeat views as groups are trying to figure out what to do.
An Alliance guide is less likely to get the repeat views (though I'm sure it still gets some).
I also didn't claim what percentage of players bothered to look at the guide. What I said was players who prefer to wait until guides are out wait until slightly slight in the week to do it and are then followed over the weekend by players who usually don't use the guides at all.
At least you established that yes, there are players who watch the guides even if you personally don't know any.
Players with skill will absolutely be able to clear Normal blind. That doesn't mean that all player can, or that there aren't others who still want that safety net of watching a guide first.
I'm also not certain that using view counts on CLL is the best way to determine how many players found it interesting. It may be that it was the Resistance story that players found interesting but CLL was a roadblock they didn't like but had to pass. I'm not saying you're necessarily wrong about it, only that using the view counts on guides is not a good way to determine it.
It sounds like you just want a greater variety of rewards to earn as opposed to being genuinely opposed to timegating. Even your proposed rewards would run into a time gate of sorts by requiring time spent to complete the X number of rewards.
There's nothing that says the actual combat gear can't continue to be time gated while the cosmetics only need the participation requirements met.
Loot has always been the bait to get people into content. Players have been conditioned by marketing and social media to feel like they're owed something for their time instead of enjoying the content for its own sake. Look at Criterion - it's gotten a lot of praise as content. Then the same people turn around and say they won't do it unless they get better rewards from it. What's a developer to do when making good content alone still isn't enough to satisfy players?
As for Blizzard's Trading Post, I have bad news for you. It turns out it's been a microtransaction monetization scheme all along. As time passes, the costs of the rewards are increasing while the currency that can be earned through game play isn't. No player will ever be able to get all the rewards they might want without going heavy into the microtransactions.