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  1. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I also wasn't sure how Ath's point was responsive to what you were saying.
    Ath wasn't trying to be responsive to what I was saying. They were looking for an opening to take a potshot at me since we've been on opposite sides of some of these conversations.

    The ironic thing is that I am on their side to some degree. There is room for improvement in the game. It's desperately in need of midcore content (which I could still do if we had it). Criterion would have been perfect to fill that void and I'm confused why SE skipped the opportunity. It could also use some more Savage level content, which Criterion does fill except the rewards aren't what a large percentage of Savage raiders are going to be interested in acquiring.

    But I don't want those things to come at the cost of average players losing access to content because someone decided to make everything harder. Fortunately, I don't feel it will come to that. I'm sure SE has managed to collect a lot of data about where players are hitting roadblocks in the MSQ and they'll keep that in mind when designing content included in the MSQ.

    Unfortunately, that means people looking for MSQ content to get harder are probably going to be disappointed. While it's still not approaching the difficulty they can handle at their skill level, it has hit the skill cap for others.

    Quote Originally Posted by SquishyPlushie View Post
    People do want hard games, but only if they get properly rewarded for it.

    The pre-allocated weekly timegate loot shtick isn't worth it for many people for dealing with static groups to complete raids.
    So what do you think would be a proper reward? I've seen your complaints about time gates but not any suggestions about what to put in their place.

    Quote Originally Posted by Post View Post
    I also don't want any first-timers to feel like they have to look up these fights in advance because that's just perpetuates a culture more fixated on the destination than the journey, which may contribute to how we end up with more streamlined, unsurprising content over the years anyways.
    I think being focused on the destination is more of a general society problem than a gaming specific problem. So much of the marketing that surrounds us daily is based around having the right things (the destination) rather than celebrating the effort someone put in to get those items (the journey).
    (4)
    Last edited by Jojoya; 08-24-2023 at 03:46 AM.