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  1. #281
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ChrysOCE View Post
    It will only be (somewhat) difficult in the first week or two. If they would reduce the ilvl cap, you would see more damage going out and more mechanics happening (see The Final Day). You can argue that Aglaia and Euphro are not hard, sure. But, anyone doing these raids today are not experiencing it the same as when they first released. Obviously, some of that is more people used to the mechanics. But a lot of it is just higher gear increasing your DPS and reducing the amount of damage you take. They don't need to make it min ilvl, just have it a tighter ilvl sync. A lot of content would be more challenging, if our gear didn't outstrip the content so much, so quickly.
    I’m sorry but I was there on day one for both of these raid releases and it was a massive face roll. In fact they were so easy that I didn’t even realize Althyk had an enrage and I had to look it up on YouTube to believe it.

    Aglaia was my favorite of the two but it got so boring really quickly. I’m not saying there shouldn’t be chill content in the game but stuff with the denomination of “raid” on it should definitely be harder.
    (8)

  2. #282
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,618
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Aglaia was fun day one, especially the second boss because of the unique arena and nobody knowing what to do, the first boss everyone also thinking you’d get knocked with the platforms was another big source of death

    Euphrosyne had zero cryptic mechanics, how many ways did they dress up chariot/dynamo and half room cleaves
    (9)

  3. #283
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Ath192 View Post
    I’m sorry but I was there on day one for both of these raid releases and it was a massive face roll. In fact they were so easy that I didn’t even realize Althyk had an enrage and I had to look it up on YouTube to believe it.

    Aglaia was my favorite of the two but it got so boring really quickly. I’m not saying there shouldn’t be chill content in the game but stuff with the denomination of “raid” on it should definitely be harder.
    Both Aglaia and Euphrosyne were and are still Fun? But...the Fun gets quickly kicked out of it with how Faceroll it indeed is.

    There's a lack of urgency to do anything right or better then you would like to. You're not pushed to improve at all... not even by a mile? but just getting off your ass and just take a step further an inch in putting in effort is not even asked and it's laughable so with its meme-ing gigantic hitboxes ontop of it ( which I still don't know who asked for it... ) Idk if I am getting my point across...

    What is the game communicating to me when I queue up nowadays?
    - Game: Roll call, Samurai?
    - Me : present!
    - Game: Congrats!!
    - Me : Nice... I guess? Wait what I do?
    - Game: You're here, you're present.
    - Me : wha :/?
    - Game: Here's a cookie xD
    - Me : =__=; ...

    Even if the content remained the same at least let me have some skill expression through the job design instead of dumbing it down over and over... Hence I hope 7.0 ( Copium ) they do something with the Job direction to stop hollowing it out. So that if all content remains a cake walk? at least get to stomp it with a sense of Joy rather then bland content with bland job design.
    (4)
    Last edited by CelestiCer; 08-23-2023 at 02:12 PM.

  4. #284
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    439
    Character
    Antaro Chronus
    World
    Tiamat
    Main Class
    CON Lv 0
    Quote Originally Posted by Ath192 View Post
    I’m sorry but I was there on day one for both of these raid releases and it was a massive face roll. In fact they were so easy that I didn’t even realize Althyk had an enrage and I had to look it up on YouTube to believe it.

    Aglaia was my favorite of the two but it got so boring really quickly. I’m not saying there shouldn’t be chill content in the game but stuff with the denomination of “raid” on it should definitely be harder.
    I'm not sure where I was saying it shouldn't. Just that they (and will be the same for AR3) has gotten even easier, with ilvl increase (and familiarity with mechanics). It's fine to have some increase in ilvl but not so much that it trivializes the "current" content. The game has content that could hit hard, but there's just no long term balance and the only challenge you do really face is in the initial release.
    (1)

  5. #285
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ath192 View Post
    I’m sorry but I was there on day one for both of these raid releases and it was a massive face roll. In fact they were so easy that I didn’t even realize Althyk had an enrage and I had to look it up on YouTube to believe it.

    Aglaia was my favorite of the two but it got so boring really quickly. I’m not saying there shouldn’t be chill content in the game but stuff with the denomination of “raid” on it should definitely be harder.
    The thing to remember about doing them day one is that most of the players doing it are the players who like doing content blind and tend to be above average in skill.

    As that first week continues, you start getting more of the average players who are happy to wait until others have figured things out and posted mini-guides (which they frequently haven't watched or still don't really understand). By the weekend of that first week, getting a clear is at its most challenging because you're getting the players who were busy earlier in the week and can't be bothered to watch/read guides.

    Once the puzzle of solved and you know how to complete it, of course the content is going to get boring quickly. You've completed the challenging part and all that's left is farming for whatever it is you want out of it.
    (6)

  6. #286
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    The thing to remember about doing them day one is that most of the players doing it are the players who like doing content blind and tend to be above average in skill.
    Thats me. Whilst I know we have guides later, it kinda spoils the fun. Going in blind means you enjoy it more.
    (0)

  7. #287
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    The thing to remember about doing them day one is that most of the players doing it are the players who like doing content blind and tend to be above average in skill.

    As that first week continues, you start getting more of the average players who are happy to wait until others have figured things out and posted mini-guides (which they frequently haven't watched or still don't really understand). By the weekend of that first week, getting a clear is at its most challenging because you're getting the players who were busy earlier in the week and can't be bothered to watch/read guides.

    Once the puzzle of solved and you know how to complete it, of course the content is going to get boring quickly. You've completed the challenging part and all that's left is farming for whatever it is you want out of it.
    Does anyone know of someone who looked up a guide for Euphrosyne because they couldn’t figure it out themselves? Just wondering if someone legit couldn’t stop dying until they looked up a guide.

    I for one don’t believe there is any and would be quite surprised. If anyone legit couldn’t beat it please come forward. I don’t mean this to look down on you, just legitimately curious if we actually haven’t hit rock bottom difficulty wise in alliance raids.

    I also don’t mean you died. I mean you couldn’t stop dying because you could never comprehend what was going on in the raid until you looked up a guide.
    (3)
    Last edited by Ath192; 08-23-2023 at 02:36 PM.

  8. #288
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ath192 View Post
    Does anyone know of someone who looked up a guide for Euphrosyne because they couldn’t figure it out themselves?
    No, no one does that.
    (3)

  9. #289
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Most games are designed to cater to a range of skill levels. If you take a game like Elden Ring, which was mentioned in the OP, you can trivialize any encounter that you're stuck on simply by going elsewhere, levelling up, getting better gear, and then coming back. What makes fights challenging is the risk of failure. It's that knowledge that a single misstep in pattern recognition could reset all your progress. You'll frequently find on your first playthrough that systematically clearing out every boss significantly drops the difficulty later on, simply from being to tank more hits. It's not as intimidating if the boss can't oneshot you. That's why some people go back and do it again without levelling, going for those frame perfect parries with buckler and club.

    FFXIV isn't an exception to this either. There's a lot of content that is designed to be clearable as long as at least one or two people in your group know how to do it. Story content, Exploratory/Relic content, Variant and 'Expert' Dungeons, 24p 'Raids', and even 'Extreme' Trials are really pitched at a difficulty level that pretty much anyone can do with minimal effort. And the reason for this is simple. People complain when you gate too many experiences and even rewards behind actual challenges. Grinds are more popular substitutes for difficulty because you get to be special and retain a degree of exclusivity, but you don't really have to exert yourself to get it.

    Most of the 'midcore' challenges in this game start with Savage Raids, simply because there is individual responsibility to clear fights. You can't get carried through mechanics that you don't know because of raidwipes and attendance checks. You could argue that standard Criterion and complete Deep Dungeon dives fit around this difficulty level as well, although you could be carried by a solo-capable player through the latter. All of these are very clearable through PF, and if you want to make it more challenging for yourself, just aim to clear the tier earlier when there are fewer drops to soften mitigation and dps checks. Schedules and time commitments are not a limitation for this, and you can clear on your own pace without commitment to a static. There's no reason why players who are looking for a moderate challenge can't engage with this content.

    Players almost never like to directly admit that content is too difficult for them. It's always 'I don't do that because it's too frustrating/time consuming' etc. It's what you aren't saying that constitutes the most important feedback on difficulty. There definitely is a subset of the playerbase that does consume Savage and Ultimate content a bit too quickly for the pace at which they are currently put out. But I don't think that's representative of the average participant in this thread, judging from the comments.
    (4)

  10. #290
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    439
    Character
    Antaro Chronus
    World
    Tiamat
    Main Class
    CON Lv 0
    Quote Originally Posted by Lyth View Post
    Most games are designed to cater to a range of skill levels. If you take a game like Elden Ring, which was mentioned in the OP, you can trivialize any encounter that you're stuck on simply by going elsewhere, levelling up, getting better gear, and then coming back. What makes fights challenging is the risk of failure. It's that knowledge that a single misstep in pattern recognition could reset all your progress. You'll frequently find on your first playthrough that systematically clearing out every boss significantly drops the difficulty later on, simply from being to tank more hits. It's not as intimidating if the boss can't oneshot you. That's why some people go back and do it again without levelling, going for those frame perfect parries with buckler and club.

    FFXIV isn't an exception to this either. There's a lot of content that is designed to be clearable as long as at least one or two people in your group know how to do it. Story content, Exploratory/Relic content, Variant and 'Expert' Dungeons, 24p 'Raids', and even 'Extreme' Trials are really pitched at a difficulty level that pretty much anyone can do with minimal effort. And the reason for this is simple. People complain when you gate too many experiences and even rewards behind actual challenges. Grinds are more popular substitutes for difficulty because you get to be special and retain a degree of exclusivity, but you don't really have to exert yourself to get it.

    Most of the 'midcore' challenges in this game start with Savage Raids, simply because there is individual responsibility to clear fights. You can't get carried through mechanics that you don't know because of raidwipes and attendance checks. You could argue that standard Criterion and complete Deep Dungeon dives fit around this difficulty level as well, although you could be carried by a solo-capable player through the latter. All of these are very clearable through PF, and if you want to make it more challenging for yourself, just aim to clear the tier earlier when there are fewer drops to soften mitigation and dps checks. Schedules and time commitments are not a limitation for this, and you can clear on your own pace without commitment to a static. There's no reason why players who are looking for a moderate challenge can't engage with this content.

    Players almost never like to directly admit that content is too difficult for them. It's always 'I don't do that because it's too frustrating/time consuming' etc. It's what you aren't saying that constitutes the most important feedback on difficulty. There definitely is a subset of the playerbase that does consume Savage and Ultimate content a bit too quickly for the pace at which they are currently put out. But I don't think that's representative of the average participant in this thread, judging from the comments.
    Wait, savage is midcore?
    (9)

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