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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    7,012
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VelKallor View Post
    You and 23 others who determine if you get past it or not. Or had you forgotten that small fact? I am not saying there should not be a challenge, I am saying that you MUST BALANCE THIS with the fact CT isnt extreme, isnt savage, isnt ultimate, is story content that is and should be able to be cleared by players with varying skill levels.

    CT is now mandatory for MSQ and should be treated as such. You just want to make it "harder" for its own sake and have not taken any time to consider other factors that also come into game and encounter design.



    FF 16 is single player , is not pay to play, is not an MMO. Apples and oranges.



    A healer, heals, and does dps in downtime. A healers primary role is to heal, better more medica 2 than more resurrect. I see zero issue with a healer making sure their entire group stays up for the encounter.

    So they overheal. Isnt a player with full health better than one at 10%?

    So Supersnow, Ill ask the obvious question "make it harder"...why? To what end?

    To achieve what? To accomplish what? To "weed out the unworthy"? "Kick out the bads??"

    In short:

    What is the exact reason you want this change? What is the purpose and what is the expected result you want?
    No I want the encounter to exist in the form it was designed in, original CT was not hard and it should be preserved in the form that it was originally in, you will never disband on original CT, nobody is going to stop anyone from progressing, you are never going to be hard walled by CT, leaving it in this nerfed to hell state for a weird sense of accessibility Just hurts new players if anything because there is no scale of difficulty in this game

    Yes 6 is a single player game, and it expects competency out of you, why does 14 not; what is the difference; is it that in 6 if you refuse to engage with the games systems there isn’t 23 other faceless people to carry you through the content; you paid for your copy of 6, it expects competency out of you, you paid for your access to 14 it expects competency out of you

    And like I said CT should exist in the form IT WAS DESIGNED IN, leaving it turbo nerfed leaves a crap first experience for new people and a boring as hell experience on replays, do you really think first time players actually enjoy CT
    (3)

  2. #2
    Player
    VelKallor's Avatar
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    Jan 2021
    Location
    Limsa Lominsa
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    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    No I want the encounter to exist in the form it was designed in
    Why? You havent answered this. You want this done for what reason. With what rationale?

    And like I said CT should exist in the form IT WAS DESIGNED IN
    Why? Ill keep asking.You go on and on..and wont say what your reasoning is. What would this accomplish? Why do you want it reverted to an earlier form???

    What exactly will this achieve? What purpose will it serve?
    (2)

  3. #3
    Player
    Nebelheim's Avatar
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    May 2014
    Location
    Ul'dah
    Posts
    772
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VelKallor View Post
    You and 23 others who determine if you get past it or not. Or had you forgotten that small fact? I am not saying there should not be a challenge, I am saying that you MUST BALANCE THIS with the fact CT isnt extreme, isnt savage, isnt ultimate, is story content that is and should be able to be cleared by players with varying skill levels.

    CT is now mandatory for MSQ and should be treated as such. You just want to make it "harder" for its own sake and have not taken any time to consider other factors that also come into game and encounter design.


    FF 16 is single player , is not pay to play, is not an MMO. Apples and oranges.



    Yes. You are.



    A healer, heals, and does dps in downtime. A healers primary role is to heal, better more medica 2 than more resurrect. I see zero issue with a healer making sure their entire group stays up for the encounter.

    So they overheal. Who cares? Isnt a player with full health better than one at 10%? Id say it is.

    So Supersnow, Ill ask the obvious question "make it harder"...why? To what end?

    To achieve what? To accomplish what? To "weed out the unworthy"? "Kick out the bads??"

    In short:

    What is the exact reason you want this change? What is the purpose and what is the expected result you want?
    The original crystal tower was never hard. Asking for its original difficulty isn't asking for the game to become an extreme dark souls game and not going to wall people off from completing it. I don't know how asking for its original difficulty and wanting to see all the mechanics again equates to wanting a dark souls game or how it will wall people off from completion when all the mechanics that get skipped were never difficult on release in the first place.
    (7)
    Last edited by Nebelheim; 08-24-2023 at 09:28 PM.

  4. #4
    Player
    Snorky's Avatar
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    Nov 2014
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    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nebelheim View Post
    The original crystal tower was never hard. Asking for its original difficulty isn't asking for the game to become an extreme dark souls game and not going to wall people off from completing it. I don't know how asking for its original difficulty equates to wanting a dark souls game.
    It was changed for a reason, why do you suppose it got changed? This is a self answering question.
    (3)
    Enjoy Life you only get one.

  5. #5
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
    Location
    Gridania
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    2,404
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post

    No I’m someone who acknowledges that death in this game isn’t a bad thing and we can learn from it, I won’t stop casting medica 2 to let someone die, I just acknowledge that if you barely do any damage because you are sitting there spamming medica 2 you are a net drain on the raid
    Who said any competent healer is spamming medica 2? It's not hard to keep it up in encounters / groups that are getting hit and STILL dps. You just lose one GCD. I'll lose that GCD anyway if I have to rez, more than that if I have to hardcast rez, along with the DPS of the other player, plus probably some emergecny gcd to restore their HP after rez or another GCD if I don't have one up. That's not worth 1 more glare.

    You're pretending this is about people Medica-2 botting like a Blizzard-bot black mage. It's a bit over the top.

    I find it so odd you want people to die, thinking your withholding healing will make them learn like that's the healer's job, and then have to lose another GCD to rezzing anyway.
    (6)
    Last edited by ZephyrMenodora; 08-24-2023 at 11:42 PM.

  6. #6
    Player
    Snorky's Avatar
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    Nov 2014
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    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Let's face it, all kinds of players play this game with varying skill levels. A smart developer will design content to capture the most players. I am not opposed to the making of harder content for those that want to experience it, what I am opposed to is changing content that most people can do to satisify those who want harder content. Personally I think most who say they want harder content really just want to gate others out of it. All the years I have been playing MMOs I have seen these arguments on various forums and it's always the same arguments. Life moves on and this game will not be the focus of the folks who want harder content in a year, some new shiny game will come out that will capture their attention. Gateing players that some deem bad is never a good thing. I am glad the devs don't pay attention to the NA forums much. Sad for us, better for them.
    (4)

  7. #7
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    t. Personally I think most who say they want harder content really just want to gate others out of it
    I remember the day LFR came out for WOW. the kicking and screaming from "leet raiders" who wanted this content kept for themselves would have deafened a 747 at max power.

    Why do you want it changed back?
    Snorky? Notice that not one of them has actually answered this. Odd..innit?

    Like i keep saying it was never difficult to complete and its original difficulty wasn't that much harder then it currently is so why change it to become easier when it was always easy.
    Like I keep asking...to achieve what? To accomplish what?
    (0)
    Last edited by VelKallor; 08-24-2023 at 09:43 PM.

  8. #8
    Player
    Axxion's Avatar
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    Dec 2015
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    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    The one thing is with CT is that its the item lvl. If they fixed that it would be an issue. If memory serve me correctly when they added the iron works at that time it made trivial.

    Or they can just get rid of it and just make it a 4 man or something
    (1)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  9. #9
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Plus they never “changed” it, ilvl creep ruined it, it’s the same thing as people now complaining that it ruins endsinger, there was no active change to the content itself

    And in answer to your question, to give the sprouts an authentic experience of an actual raid, CT gives a terrible first experience of alliance raids
    (12)

  10. #10
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Plus they never “changed” it, ilvl creep ruined it, it’s the same thing as people now complaining that it ruins endsinger, there was no active change to the content itself

    And in answer to your question, to give the sprouts an authentic experience of an actual raid, CT gives a terrible first experience of alliance raids
    Why do you think there is a duty roulette? It's not there just to give you bonus stuff it's there so new players who join can do these dungeons, the bonus stuff is for you to participate. Here is a idea get a group of people and do the harder content with them, coordinate and plan your own group of that's right it will take work to do that. I don't know maybe I'm crazy but just a thought. If you are advocating for harder new content then I support you! But going back to old content that is tied to the story is not a winning strategy for the devs.
    (3)
    Enjoy Life you only get one.

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