And here is why people experience differ. I've been playing this game for almost 10 years now and I can relate to why the new players would think so. Because I also notice "very little" RMT activities in the game that I can perceive. It's because whenever I log into the game, I would be actively doing something. Either I'm in the field doing hunt/fate, or I'm in some kind of instance (dungeon or raid). The little downtime I have (usually waiting for a queue to pop) I would normally be around my house. I rarely go to the city states, probably at most once a week, and I'm normally wouldn't be there for more than a minute or two (usually just for GC stuffs). I don't think even a 0.1% of my playtime are spent inside city states. So someone with my play style would notice very very few RMT, almost to the point of it being absent altogether. And that probably close to what a new players experience, since the majority of their time would be spent on the field. As oppose to players who spend 30%, 50% or even more of their time socializing in the city state ... then yeah, I bet they'll see huge amount of RMT traffic.
But I do think the impression of the OP is correct. Every MMO has RMT issue, and I had played almost all of them, FF14 is probably that manage to localize the issue the most. In other mmo you can almost never able to escape RMT traffic anywhere with the only exception is in an instance. For example, someone starting WoW probably see a goldseller spam message even before the very first cutsceen of the game is finished. And frankly, Limsa is a bit of a meme for a long time. Anyone who had played the game for a long time know it's kinda an degenerate blackhole for both good and bad. Bad because maybe something should have been done about all the malpractice there*, good precisely because it's a blackhole that sucks a lot of issues into itself so you don't see it in other area of the game.
*note: I don't care and have any opinion about whatever crap people do there. Like I said I'm not hanging around there so no skin off my bad. I just feel a lot of time people bring it up as a meme and maybe imply it's representative experience of the game. For me, Limsa is more of an exception rather than the norm.
Last edited by Raven2014; 08-23-2023 at 09:20 AM.
Please, you never played WoW during Beta - let alone Vanilla. Vanilla is super easy, it just took forever to do anything. A Frost Mage rotation in Vanilla for PvE content was to just spam Frost Bolt and Fire Blast during dungeons and raids. Then there's the classic realms where Botting and RMT is rampant as Blizzard doesn't moderate them as they don't care about Classic nor care to invest in it. Heck, Wrath just got a new exploit where bots can fly hack through trees and STILL can. Blizzard has yet to ban these bots or patch that as they see no reason to bother as they only care about making money off retail. Classic and classic wrath are just cheap alternatives to placate boomers and get them logging in while dangling Retail news constantly to get them to go back to retail.
Which proves their point. Toxicity is rampant in WoW and is extremely easy to encounter. Such as during Timewalking weeks where the min-maxxers are extremely toxic if you don't play the way they want and will bully new and less experienced players then vote kick them out. Since WoW is so toxic, Vote Kicks almost always succeed as players are conditioned to just hit Yes and not care why or if it's deserved. Then there's the toxicity of M+ - something you clearly have no experience with.
WoW has way worse RMT than FF14. They literally allow selling carries in their Trade Chat for gold amounts that are only possible via RMT or WoW Tokens. GDKPs are also allowed as well. The WoW Token existing also means that nothing matters as players can RMT or WoW Token to any achievements they want in the game. Heck, the top Guilds in WoW actively participate in RMT, sell carries, do GDKP, and buy gold. Blizzard knows this and doesn't do anything about them as they see them as beneficial to have as long as they stay a top Guild.
Then there's addons like weakauras, DBM, and the such that will practically play the game for players. Instead of regulating or banning addons that are as invasive as weakauras, Blizzard literally admitted that they designed Raids around them. Which means that if you weren't using those addons, that the raids were designed around, then you were at a severe disadvantage.
I get it, you love WoW - despite never playing it. Doesn't change that you're still wrong on this - as usual - and haven't played WoW at all since you cannot even get the facts right about Vanilla.
Last edited by Tanis_Ebonhart; 08-23-2023 at 03:58 PM.
Tanis?Then there's the toxicity of M+ - something you clearly have no experience with.
I have commented on M+ toxicity..and been called a liar and told I was making things up. It isnt you, of course, far from it, I am just observing the sickening double standards.
It'd be amusing...if it wasnt so sad.
The HUGE list of addons you must have to play at all is....I dont know if youd call it disgusting or just plain wrong. I am 1000%^ glad we dont have this issue in FF 14 thanks to the devs hard stance.Then there's addons like weakauras, DBM, and the such that will practically play the game for players. Instead of regulating or banning addons that are as invasive as weakauras, Blizzard literally admitted that they designed Raids around them. Which means that if you weren't using those addons, that the raids were designed around, then you were at a severe disadvantage.
We dont want to go down that rabbit hole.
WoW's issue is that they never regulated addons. They cannot remove that option at this point as a lot of players would just quit. Now, they cannot even ban weakauras as not only did Blizzard take too long to do so, but they already admitted that they designed Raids and M+ around having weakauras. It's why I gave up on M+ as without weakauras, DBM, and the such then you're at a severe disadvantage. Yet having these things is like not even playing the game as a good weakaura, DBM, GTFO, and macros will essentially play the game almost for you. As it gives a ton of info and will tell you what to do, what to avoid, what to interrupt, what to debuff, what to cleanse on who and when, and ect.
I get why FF14 took a full on hard stance, as regulating it would be a pain.
Blizzard has no excuse as 99% of all addons are installed and used via Curseforge. Blizzard easily could have banned weakauras and told Curseforge that they would be blacklisted if they didn't ban weakauras as well. Removing weakauras from Curseforge would kill that addon. The only ones that would look for workarounds would be hardcores and Blizzard would know who would be using it. As Blizzard can easily look up the logs of guilds for the hardest clears if they so want to. It's not like weakauras hides itself from being used. Course, Blizzard never gave that addon any reason to hide itself.
This is also why I laugh when people say WoW is harder than FF14 (a game where you need to learn the mechanics per fight). That's a lie, as with addons even top M+ clears can be trivialized. Players don't need to know the fights that well as the addons will tell them what to do. Then there's Blizzard allowing carries to be sold and advertised on calendars and trade chat. Why, if I wanted, I could max out this M+ season really easily by just using Gold and getting a "pro" group with the right addons/weakauras to carry me. Heck, Mythic clears for the current raid tier are advertised 24/7 on trade chat too. I could get the Glory cheevo if I wanted and had enough gold.
Last edited by Tanis_Ebonhart; 08-23-2023 at 05:41 PM.
WOW tokens. Yeah. I know.Why, if I wanted, I could max out this M+ season in a week, if that, by just using Gold and getting a "pro" group with the right addons/weakauras to carry me.
I used them for my sub...then over time saw what you did and got out.
DPS meters add to that toxicity..but I wont say more as you know my stance on those anyway.I get why FF14 took a full on hard stance, as regulating it would be a pain.Look..I get addons and QOl, I get it I do...but when they start playing the game for you, yeah, NO.
Last edited by VelKallor; 08-23-2023 at 05:53 PM.
Ah, Planes. Good times there. Last I remember raiding in was some in Secrets of Faydwer. But I had been dialing it back since Omens at that point because right after Omens EverQuest II and WoW dropped. I was unhappy that all my game time was really planned out for me, either being a raid night or doing things toward raid night like getting keys and such. It's why I only casually did some raid stuff in EQII and did like one or two in WoW. I missed it, but I was burned out from the experience. Spent most of my time on the solo questlines in both games. It's only this tier that I got bitten by the hardcore bug again and tackled the most recent EX and finally started Savage. Really enjoying it and it's nice that I still can do a lot of other things I want to in the game when my static is done for that night.
You dont need all that though ? What are you even talking about lol, the only one you might need in that list you mentioned is healbot for healing, the rest is literally UI changing fluff or quality of life such as better bags inventory, none of this is necessary , AT ALL. I do mythic raiding and I have bartender and DBM/Weakaura, that's IT. Nothing else, they even implemented a stagger bar for monk so I dont even need that anymore.Thats two. The actual list is a LOT larger. But you know that already. Quartz, Exosus, Details,Recount, Skada, Healbot, Bartender, Bagnon, Threat plates, ELVUI..want me to go on? You know full well that WOW uses a gigantic list of addons, and the average player has a MINIMUM of fifteen loaded.
Because literally nobody cares in WoW about addons, people are happy to have them, now granted I despise overwolf so I just update my stuff manually and I have no issues, unlike in FFXIV in which you have to wait for years for a simple QoL improvement, I can get it in a second in WoW.And you know this...how?
The drain of players ? DF is literally a success, and thank god for that after SL (actually made me quit even), now that was a disaster, DF is what happens when the devs actually listen to people, Yoshi P could take example.Given the constant drain of players WOW is experiencing, you have that reversed. I dont miss WOW at all, never will. A lot of people dont these days. Their highest player count was from China...and you know how that ended.
Yes I am talking about challenging content, not afk galore that "normal" raids are.If I did no content, how did I get all my classes to 90, how did I max out my crafters, how did I get my hands on Abyssos and Pandaemonium gearsets......
( Or is this your own narrow view that "content refers to ONLY Savage and Extreme" etc and anything else doesnt matter?....? )
Actually I just did, but as I mentioned previously, you dont do any challenging content and didnt in WoW, so to be fair, your opinion is irrelevant.
If you think normal raiding in FFXIV is challenging, god am I glad you left WoW then, because I can only imagine how hard mythic raiding would be for you, you would outright quit on the first trash mobs. And also stay away from savage or ultimates, because if you dont you are in for a very rough time if you think normal raids are challenging and actual proper content.
|
![]() |
![]() |
![]() |
|